Improvements in cel shader
10 December 2017
More improvements in anime skin and hair cel shader for Blender Cycles. [See the image...]
Preview of anime hair
02 December 2017
Preview of the high quality hair model for anime girl. Improvements in anime skin shader. [See the image...]
16 November 2017
As requested by many users, here is the updated tutorial about how to create and use proxies in lab 1.6.0. [Read more..]
Shapekeys mapping 1.5 -> 1.6
08 November 2017
Since there are various animation systems based on the lab 1.5 that need to migrate to lab 1.6, here is the conversion table that maps the shapekeys 1.5 to 1.6. [Read more..]
Roadmap update for 1.7.0!
05 November 2017
Roadmap update with detailed tasks for lab 1.6.1 and 1.7.0 [Read more..]
26 October 2017
The new version 1.6.0 is available! [See the release notes]
Improvements of teeth and eyes
10 October 2017
Better teeth shader and shape, improved eye shader [See the image...]
High quality expression system 1.6: animation
05 October 2017
1.6 WIP: See the high quality results of the new expression system! [See the video]
Preview-tutorial proxy system 1.6
23 September 2017
Tutorial-preview about the new proxy system that will be included in ManuelbastioniLAB 1.6.0 with two long waited new features to handle skin intersections: offset and auto-mask. [See the video]
New preview of IK and muscles
09 September 2017
Development and integration of IK and basic muscle system completed: see how they work in the new preview. [See the video]
Improvements of anatomy
02 September 2017
Better 3D feet, toes, nails. Also improvements of 3d tongue for professional phonemes animation. [See the image...]
Hair shader and physics
24 August 2017
Testing the hair shader and the best way to use physics with polygonal hair [Read more...]
Since Jan 2016
See the full development history. [Visit the archive]
October 26th, 2017
The version 1.6.0 of ManuelbastioniLAB, the free and open source character editor for Blender, is ready for download.
- Basic muscle system, based on standard Blender bending bones, in order to offer the max portability.
- Inverse kinematic controllers for skeleton rigging.
- Advanced mix algorithm to easily create complex expressions.
- Support for phonemes. Unified expressions for anime and humans.
- Custom rest poses.
- Improvements in anatomy of models.
- Improvements in shaders and skeleton structure.
- Big improvement in usability and algorithm of proxies.
- New fantasy targets.
Watch the video to discover the power of the new lab!
ManuelbastioniLAB is a project aimed to create a scientific and powerful 3D humanoids editor. The result of the research is released as a free and open source advanced addons for Blender: explore the features.
Read ManuelBastioniLAB guide, to discover how it works and to find interesting tips about 3d characters creations.
The gallery contains the results of experiments, screenshots and final works.
The images are realized using Blender with Cycles engine.
About this site
This website collects articles, tools, and experiments realized by Manuel Bastioni in over 15 years of development of projects related to 3d humanoids and CG.
The aim is to expand, develop and share all this stuff in the spirit of open knowledge.