More details of roadmap for lab 1.7.0
18 March 2018
Expression system, GUI, topologies and anime characters. [Read more]
Facial animation. Rigging vs shapekeys.
11 March 2018
Rigging vs shapekeys. What's the best solution to implement in lab 1.7.0? [Read more]
The new ear
28 February 2018
Modelling the new base meshes: the ear. [See the image]
20 February 2018
Modelling the new amazing base meshes for lab 1.7.0 [See the image]
Roadmap for 1.6.2 updated
04 February 2018
Just completed the roadmap for version 1.6.2 [See the roadmap]
20 January 2018
The new version 1.6.1 is available! [See the release notes]
Anatomy improvements in female models
30 December 2017
Improvements in anatomy and details for all human base female models. [See the image...]
Improvements in asian female base model
26 December 2017
Improvements in anatomy and details of asian female base model F-AS01. [See the image...]
Improvements in afro female base model
23 December 2017
Improvements in anatomy and details of afro female base model F-AF01. [See the image...]
Improvements in caucasian male base model
21 December 2017
Improvements in anatomy and details of male base model M-CA01. [See the image...]
Improvements in cel shader
14 December 2017
Video preview of new hair models and shaders for Blender Cycles. [See the video]
Improvements in cel shader
10 December 2017
More improvements in anime skin and hair cel shader for Blender Cycles. [See the image...]
Preview of anime hair
02 December 2017
Preview of the high quality hair model for anime girl. Improvements in anime skin shader. [See the image...]
16 November 2017
As requested by many users, here is the updated tutorial about how to create and use proxies in lab 1.6.0. [Read more..]
Shapekeys mapping 1.5 -> 1.6
08 November 2017
Since there are various animation systems based on the lab 1.5 that need to migrate to lab 1.6, here is the conversion table that maps the shapekeys 1.5 to 1.6. [Read more..]
Roadmap update for 1.7.0!
05 November 2017
Roadmap update with detailed tasks for lab 1.6.1 and 1.7.0 [Read more..]
Since Jan 2016
See the full development history. [Visit the archive]
January 20th, 2018
The version 1.6.1 of ManuelbastioniLAB, the free and open source character editor for Blender, is ready for download.
- Assets library, with four hair models
- Automatic transfer of rigging weights from body to proxy
- Improvement of human base models
- Improvement of proxy fitting process using a subset of polygons
- Human hair shader for Cycles
- Toon hair shader for Cycles
- Custom name for finalized characters
- Expressions parameter for eyes rotations
Watch the video to discover the power of the new lab!
ManuelbastioniLAB is a project aimed to create a scientific and powerful 3D humanoids editor. The result of the research is released as a free and open source advanced addons for Blender: explore the features.
Read ManuelBastioniLAB guide, to discover how it works and to find interesting tips about 3d characters creations.
The gallery contains the results of experiments, screenshots and final works.
The images are realized using Blender with Cycles engine.
About this site
This website collects articles, tools, and experiments realized by Manuel Bastioni in over 15 years of development of projects related to 3d humanoids and CG.
The aim is to expand, develop and share all this stuff in the spirit of open knowledge.