Improvements of teeth and eyes
10 October 2017
Better teeth shader and shape, improved eye shader [See the image...]
High quality expression system 1.6: animation
05 October 2017
1.6 WIP: See the high quality results of the new expression system! [See the video]
Preview-tutorial proxy system 1.6
23 September 2017
Tutorial-preview about the new proxy system that will be included in ManuelbastioniLAB 1.6.0 with two long waited new features to handle skin intersections: offset and auto-mask. [See the video]
New preview of IK and muscles
09 September 2017
Development and integration of IK and basic muscle system completed: see how they work in the new preview. [See the video]
Improvements of anatomy
02 September 2017
Better 3D feet, toes, nails. Also improvements of 3d tongue for professional phonemes animation. [See the image...]
Hair shader and physics
24 August 2017
Testing the hair shader and the best way to use physics with polygonal hair [Read more...]
Testing the lab in Blender 2.79
10 August 2017
Awesome results with Filmic color management and denoising filter [Read more...]
New video preview for the muscle system
04 August 2017
See the preview of the muscle system GUI and how it works for all types of characters. [Read more...]
Preview of the base muscle system for 1.6.0
22 July 2017
A cool video + article to show the prototype of the base muscle system for 1.6.0 [Read more...]
Facebook official page
If you like the lab...
New advanced rigging for 1.6.0
11 July 2017
Two new images showing the new advanced rigging system with basic muscles masses. [Read more...]
1.6.0 W.I.P. Hair test
01 July 2017
Dev progress and hair test [Read more..]
Official Youtube channel
If you like the lab...
This channel collects videos about the development of my open source projects related to 3d humanoids, computer graphic and Blender [ Visit the channel...]
1.6.0 W.I.P. Hair library
22 June 2017
High quality 3D hair library and improvements of the proxy system [Read more..]
1.6.0 W.I.P. New expression system
07 June 2017
Article + video preview of the new expression system [Read more..]
1.6.0 W.I.P. New animation correction tool
01 June 2017
A short article + one video to show this new feature under development for lab 1.6.0 [Read more..]
1.6.0 W.I.P. New philosophy in production pipeline
27 May 2017
The lab will be more usable and productive. The article illustrates the main changes in GUI and philosophy. [Read more..]
1.6.0 W.I.P. male improvement
17 May 2017
Increasing the correctness of the male anatomy. [See the image..]
1.6.0 W.I.P. IK prototype
11 May 2017
Testing the prototype of IK rigging for characters in vers. 1.6.0. [See the video]
1.6.0 W.I.P. Hands improvement
05 May 2017
Increasing the correctness of the hand anatomy and the realism of hand poses. [See the image..]
1.6.0 W.I.P. Skeleton improvements
02 May 2017
These improvements will greatly improve realism of animations. [See the image..]
1.6.0 tasks progress page
25 April 2017
The detailed tasks progress page for 1.6.0 is ready and will be updated very often! [Read more..]
14 April 2017
The new version 1.5.0 is available! [See the release notes]
Since Jan 2016
See the full development history. [Visit the archive]
April 14th, 2017
The new version 1.5.0 of ManuelBastioniLAB, the open source character generator for Blender, is ready for download here!
Many exciting features: support for motion capture, advanced new shaders, improvements of the professional mesh topologies, anatomy enhancements, new textures, better expressions and rest poses selector. Watch the video to discover all the new features and improvements!
For details about the new features and bugfixes, please read the release notes.
ManuelbastioniLAB is a project aimed to create a scientific and powerful 3D humanoids editor. The result of the research is released as a free and open source advanced addons for Blender: explore the features.
Read ManuelBastioniLAB guide, to discover how it works and to find interesting tips about 3d characters creations.
The gallery contains the results of experiments, screenshots and final works.
The images are realized using Blender with Cycles engine.
About this site
This website collects articles, tools, and experiments realized by Manuel Bastioni in over 15 years of development of projects related to 3d humanoids and CG.
The aim is to expand, develop and share all this stuff in the spirit of open knowledge.