Development news

Gallery update

20 July 2016

Improving the skin shader 1.3 and working on male textures [Visit the gallery...]

W.I.P. new expressions for lab 1.3

09 July 2016

A video preview of the new expression library and shaders for inner mouth. [See the youtube video]

W.I.P. skin editor for lab 1.3

01 July 2016

A video preview of the skin editor tool that will be included in lab 1.3 [See the youtube video]

Facebook official page

If you like the lab...

To know more about the development progress of Manuel Bastioni Lab, please visit the official page on Facebook. [ Visit it]

Gallery update

27 June 2016

New test for the skin shader 1.3 [Visit the gallery...]

Gallery update

22 June 2016

Testing the skin shader for lab 1.3 [Visit the gallery...]

Official Youtube channel

If you like the lab...

This channel collects videos about the development of my open source projects related to 3d humanoids, computer graphic and Blender [ Visit the channel...]

Gallery update

14 June 2016

New images about work in progress for lab 1.3 [Visit the gallery...]

W.I.P. 3 for lab 1.3

28 May 2016

A video preview of the age tool that will be included in lab 1.3 [See the youtube video]

Gallery update

23 May 2016

Added images with work in progress for lab 1.3 [Visit the gallery...]

Archive

Since Jan 2016

See the full development history. [Visit the archive]

This website collects articles, tools, and experiments realized by Manuel Bastioni in over 15 years of development of projects related to 3d humanoids and CG.

The aim is to expand, develop and share all this stuff in the spirit of open knowledge.

 

At the moment the main project is the "Manuel Bastioni Lab": a free and open source advanced tool to turn your Blender in a powerful laboratory for 3d humanoids creation: explore the features.

 

Read ManuelBastioniLAB guide, to discover how it works and to find interesting tips about 3d characters creations.

 

The gallery contains the results of experiments, screenshots and final works.

The images are realized using Blender with Cycles engine.

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