ManuelbastioniLAB is an advanced addon that turns Blender in a powerful laboratory for humanoid characters creation. Free and Open Source.
Current version: 1.6.1a, released in May 19th, 2018
Development progress: Lab status
The development of the lab is an hard work. It requires hundreds of hours spent in modelling, researching, coding and testing. It's fundamental to have enough funds to work full time on it and to buy specific and powerful hardware. To improve the web experience of our users, we decided to not use advertsing banners, relying instead on a new funding way that will be available VERY SOON.
Modelling the new base meshes: realistic eyes. [See the image]
New base mesh (muscular male): 70% Done. [See the image]
Released lab 1.6.1a: improved proxy system, usability and bugfixing. [Release notes]
Video preview of new weights transfer algorithm. [See the video]
With few clicks in Blender 3D now you can
The software is free and available for download.
Models include a standard skeleton and a well tested rigging, developed in order to match most of external applications and motion capture files. The lab provides a library of poses for a one-click pose. Version 1.6 also includes a versatile muscle system designed with the standard Blender bending bones, so that finalized characters can work even without the lab. Also version 1.6.0 provides the Inverse Kinematic controllers for the base skeleton.