Development news

Proxy tutorial

16 November 2017

As requested by many users, here is the updated tutorial about how to create and use proxies in lab 1.6.0. [Read more..]

Shapekeys mapping 1.5 -> 1.6

08 November 2017

Since there are various animation systems based on the lab 1.5 that need to migrate to lab 1.6, here is the conversion table that maps the shapekeys 1.5 to 1.6. [Read more..]

Roadmap update for 1.7.0!

05 November 2017

Roadmap update with detailed tasks for lab 1.6.1 and 1.7.0 [Read more..]

Version 1.6.0!

26 October 2017

The new version 1.6.0 is available! [See the release notes]

Improvements of teeth and eyes

10 October 2017

Better teeth shader and shape, improved eye shader [See the image...]

High quality expression system 1.6: animation

05 October 2017

1.6 WIP: See the high quality results of the new expression system! [See the video]

Preview-tutorial proxy system 1.6

23 September 2017

Tutorial-preview about the new proxy system that will be included in ManuelbastioniLAB 1.6.0 with two long waited new features to handle skin intersections: offset and auto-mask. [See the video]

New preview of IK and muscles

09 September 2017

Development and integration of IK and basic muscle system completed: see how they work in the new preview. [See the video]

Improvements of anatomy

02 September 2017

Better 3D feet, toes, nails. Also improvements of 3d tongue for professional phonemes animation. [See the image...]

Hair shader and physics

24 August 2017

Testing the hair shader and the best way to use physics with polygonal hair [Read more...]

Archive

Since Jan 2016

See the full development history. [Visit the archive]

ManuelbastioniLAB 1.6.0

October 26th, 2017

The version 1.6.0 of ManuelbastioniLAB, the free and open source character editor for Blender, is ready for download.

Watch the video to discover the power of the new lab!

 

ManuelbastioniLAB is a project aimed to create a scientific and powerful 3D humanoids editor. The result of the research is released as a free and open source advanced addons for Blender: explore the features.

 

Read ManuelBastioniLAB guide, to discover how it works and to find interesting tips about 3d characters creations.

 

The gallery contains the results of experiments, screenshots and final works.

The images are realized using Blender with Cycles engine.

About this site

This website collects articles, tools, and experiments realized by Manuel Bastioni in over 15 years of development of projects related to 3d humanoids and CG.

The aim is to expand, develop and share all this stuff in the spirit of open knowledge.

 
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