Roadmap for 1.6.2 updated
04 February 2018
Just completed the roadmap for version 1.6.2 [See the roadmap]
20 January 2018
The new version 1.6.1 is available! [See the release notes]
Anatomy improvements in female models
30 December 2017
Improvements in anatomy and details for all human base female models. [See the image...]
Improvements in asian female base model
26 December 2017
Improvements in anatomy and details of asian female base model F-AS01. [See the image...]
Improvements in afro female base model
23 December 2017
Improvements in anatomy and details of afro female base model F-AF01. [See the image...]
Improvements in caucasian male base model
21 December 2017
Improvements in anatomy and details of male base model M-CA01. [See the image...]
Improvements in cel shader
14 December 2017
Video preview of new hair models and shaders for Blender Cycles. [See the video]
Improvements in cel shader
10 December 2017
More improvements in anime skin and hair cel shader for Blender Cycles. [See the image...]
Preview of anime hair
02 December 2017
Preview of the high quality hair model for anime girl. Improvements in anime skin shader. [See the image...]
16 November 2017
As requested by many users, here is the updated tutorial about how to create and use proxies in lab 1.6.0. [Read more..]
Shapekeys mapping 1.5 -> 1.6
08 November 2017
Since there are various animation systems based on the lab 1.5 that need to migrate to lab 1.6, here is the conversion table that maps the shapekeys 1.5 to 1.6. [Read more..]
Roadmap update for 1.7.0!
05 November 2017
Roadmap update with detailed tasks for lab 1.6.1 and 1.7.0 [Read more..]
26 October 2017
The new version 1.6.0 is available! [See the release notes]
Improvements of teeth and eyes
10 October 2017
Better teeth shader and shape, improved eye shader [See the image...]
High quality expression system 1.6: animation
05 October 2017
1.6 WIP: See the high quality results of the new expression system! [See the video]
Preview-tutorial proxy system 1.6
23 September 2017
Tutorial-preview about the new proxy system that will be included in ManuelbastioniLAB 1.6.0 with two long waited new features to handle skin intersections: offset and auto-mask. [See the video]
New preview of IK and muscles
09 September 2017
Development and integration of IK and basic muscle system completed: see how they work in the new preview. [See the video]
Improvements of anatomy
02 September 2017
Better 3D feet, toes, nails. Also improvements of 3d tongue for professional phonemes animation. [See the image...]
Hair shader and physics
24 August 2017
Testing the hair shader and the best way to use physics with polygonal hair [Read more...]
Since Jan 2016
See the full development history. [Visit the archive]
Manuel Bastioni is active in open source projects since 1999.
He was one of the authors of "The Official Blender 2.3 guide, the open 3D creation suite", writing the chapter "From Blender to YafRay Using YableX" and in 2000 he started Makehuman Project, a free and open source software for the modelling of 3d photo-realistic characters, winner of "Suzanne Award" as the best python script for Blender 3D in 2004.
He left the MakeHuman project in 2016.
He is the author of Manuel Bastioni Laboratory, a free and open source add-on for Blender to create 3d humanoids. It includes the results of years of prototyping and studies realized by him during the development of his 3d graphics projects.
Member of Blender Artist community since 2002.
For contacts please send a private message via the Blenderartists forum system (you need to be logged) http://blenderartists.org/forum/member.php?148-Manuel
For generic support or bug reports, please use the official discussion on Blenderartists forum.
To follow the progress of ManuelbastioniLAB software and write comments about it, please visit the official Facebook page: https://www.facebook.com/manuelbastionilab.