Development news

1.6.0 W.I.P. Hair library

22 June 2017

High quality 3D hair library and improvements of the proxy system [Read more..]

1.6.0 W.I.P. New expression system

07 June 2017

Article + video preview of the new expression system [Read more..]

1.6.0 W.I.P. New animation correction tool

01 June 2017

A short article + one video to show this new feature under development for lab 1.6.0 [Read more..]

Facebook official page

If you like the lab...

For comments and more, please visit the official Facebook page. [ Visit it]

1.6.0 W.I.P. New philosophy in production pipeline

27 May 2017

The lab will be more usable and productive. The article illustrates the main changes in GUI and philosophy. [Read more..]

1.6.0 W.I.P. male improvement

17 May 2017

Increasing the correctness of the male anatomy. [See the image..]

Official Youtube channel

If you like the lab...

This channel collects videos about the development of my open source projects related to 3d humanoids, computer graphic and Blender [ Visit the channel...]

1.6.0 W.I.P. IK prototype

11 May 2017

Testing the prototype of IK rigging for characters in vers. 1.6.0. [See the video]

1.6.0 W.I.P. Hands improvement

05 May 2017

Increasing the correctness of the hand anatomy and the realism of hand poses. [See the image..]

1.6.0 W.I.P. Skeleton improvements

02 May 2017

These improvements will greatly improve realism of animations. [See the image..]

1.6.0 tasks progress page

25 April 2017

The detailed tasks progress page for 1.6.0 is ready and will be updated very often! [Read more..]

Version 1.5.0!

14 April 2017

The new version 1.5.0 is available! [See the release notes]

Motion retarget system: video preview

28 March 2017

A preview of the retarget system that will be included in expressions of 1.5.0 [See the video]

Completion of asian female prototype

18 March 2017

Manuelbastionilab 1.5.0 W.I.P: Asian female prototype completed. [See the image...]

Micro movements in the expressions

11 March 2017

A preview of the muscle micro movements that will be included in expressions of 1.5.0 [See the video]

1.5.0 dev progress

03 March 2017

A page to follow the progress of 1.5.0 development [Read more...]

Gallery update

21 February 2017

The new female elf prototype. [Read more...]

Gallery update

9 February 2017

The new caucasian male prototype. [Read more...]

Gallery update

2 February 2017

Teeth and tongue shader and textures. [Read more...]

Archive

Since Jan 2016

See the full development history. [Visit the archive]

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Road map

 

The technology of virtual humanoids is constantly in evolution, so it's hard to list all the features to implement and the amount of research and time required.

The list below is just the outline of the development.

The roadmap is designed to have a release every two-three months.

Features planned for ManuelbastioniLAB 1.6

Due to the dynamics of development the muscle system, that was planned for 1.7 is brought forward to 1.6.0, while the texture editor, planned for 1.6.0, is moved to 1.7.0.

To know the detailed list of features and the development progress see the tasks progress page.

Click to visit the tasks progress page

This release will be mainly focused on a complex engine for muscle simulation.

Features planned for ManuelbastioniLAB 1.7

This release will be focused on the improvement of the skin editor, in order to add more options, more details and greatly improve the quality and the realism of the rendering.

Features planned for ManuelbastioniLAB 1.8

Other features

Depending many factors, some of these features can be moved in one of the releases above. Most of them will be developed after 1.8.

*The features marked with an asterisk can be postponed, depending on the time required by the development of main goal.

*Features marked with the "?" are still under feasibility evaluation.

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