Development news

Gallery update

21 February 2017

The new female elf prototype. [Read more...]

Gallery update

9 February 2017

The new caucasian male prototype. [Read more...]

Gallery update

2 February 2017

Teeth and tongue shader and textures. [Read more...]

Facebook official page

If you like the lab...

For comments and more, please visit the official Facebook page. [ Visit it]

Gallery update

22 January 2017

A new character to test the lab technology. [Read more...]

Gallery update

16 January 2017

Improvement of Asian female prototype. [Read more...]

Gallery update

9 January 2017

Improvement of Caucasian female prototype. [Read more...]

Gallery update

31 December 2016

Improvement of Caucasian male prototype. [Read more...]

Gallery update

24 December 2016

More details, more realism for base templates. [Read more...]

Testing the retarget feature for 1.5

10 December 2016

A short video with the results of the new retargeting system. [See the video]

Gallery for 1.5 WIP

18 November 2016

New room in the gallery: The work in progress for vers. 1.5. The new skin shader. [Visit the gallery]

Roadmap update!

13 November 2016

Published the estimated roadmap from vers. 1.5 to 1.8 [Read more...]

Version 1.4.0a

10 November 2016

Just released the 1.4.0a to fix the compatibility with Blender 2.77. [Download]

Official Youtube channel

If you like the lab...

This channel collects videos about the development of my open source projects related to 3d humanoids, computer graphic and Blender [ Visit the channel...]

Version 1.4.0 !

03 November 2016

The new version 1.4.0 is available! [See the release notes]

W.I.P. new proxy system for lab 1.4

14 October 2016

A video preview of the new proxy system for clothes and hair fitting. [See the youtube video]

Gallery update

07 October 2016

Update for 1.4 W.I.P. The female elf. [Visit the gallery...]

Gallery update

24 September 2016

Update for 1.4 W.I.P. Improvements in pose system. [Visit the gallery...]

Gallery update

19 September 2016

Update for 1.4 W.I.P. New UV layout and new textures in action! [Visit the gallery...]

Gallery update

10 August 2016

New gallery for 1.4.0 Work In Progress! [Visit the gallery...]

Video introduction to 1.3.0 !

30 July 2016

A quick video introduction to the new features of vers. 1.3... [See the video]

Version 1.3.0 !

25 July 2016

The new version 1.3.0 is available! [See the release notes]

Gallery update

20 July 2016

Improving the skin shader 1.3 and working on male textures [Visit the gallery...]

W.I.P. new expressions for lab 1.3

09 July 2016

A video preview of the new expression library and shaders for inner mouth. [See the youtube video]

W.I.P. skin editor for lab 1.3

01 July 2016

A video preview of the skin editor tool that will be included in lab 1.3 [See the youtube video]

Gallery update

27 June 2016

New test for the skin shader 1.3 [Visit the gallery...]

Archive

Since Jan 2016

See the full development history. [Visit the archive]

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Road map

Updated: 31 January 2017

 

The technology of virtual humanoids is constantly in evolution, so it's hard to list all the features to implement and the amount of research and time required.

The list below is just the outline of the development.

The roadmap is designed to have a release every two-three months.

Principal features planned for ManuelbastioniLAB 1.5

Estimated date of release: Middle/end of February 2017

This release will be mainly focused on motion capture support.

Features planned for ManuelbastioniLAB 1.6

This release will be focused on the improvement of the skin editor, in order to add more options, more details and greatly improve the quality and the realism of the rendering.

Features planned for ManuelbastioniLAB 1.7

This release will be mainly focused on a complex engine for muscle simulation.

Features planned for ManuelbastioniLAB 1.8

Features planned for further versions

Depending many factors, some of these features can be moved in one of the releases above. Most of them will be developed after 1.8.

*The features marked with an asterisk can be postponed, depending on the time required by the development of main goal.

*Features marked with the "?" are still under feasibility evaluation.

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