Development news

New preview of IK and muscles

09 September 2017

Development and integration of IK and basic muscle system completed: see how they work in the new preview. [See the video]

Improvements of anatomy

02 September 2017

Better 3D feet, toes, nails. Also improvements of 3d tongue for professional phonemes animation. [See the image...]

Hair shader and physics

24 August 2017

Testing the hair shader and the best way to use physics with polygonal hair [Read more...]

Testing the lab in Blender 2.79

10 August 2017

Awesome results with Filmic color management and denoising filter [Read more...]

New video preview for the muscle system

04 August 2017

See the preview of the muscle system GUI and how it works for all types of characters. [Read more...]

Preview of the base muscle system for 1.6.0

22 July 2017

A cool video + article to show the prototype of the base muscle system for 1.6.0 [Read more...]

Facebook official page

If you like the lab...

For comments and more, please visit the official Facebook page. [ Visit it]

New advanced rigging for 1.6.0

11 July 2017

Two new images showing the new advanced rigging system with basic muscles masses. [Read more...]

1.6.0 W.I.P. Hair test

01 July 2017

Dev progress and hair test [Read more..]

Official Youtube channel

If you like the lab...

This channel collects videos about the development of my open source projects related to 3d humanoids, computer graphic and Blender [ Visit the channel...]

1.6.0 W.I.P. Hair library

22 June 2017

High quality 3D hair library and improvements of the proxy system [Read more..]

1.6.0 W.I.P. New expression system

07 June 2017

Article + video preview of the new expression system [Read more..]

1.6.0 W.I.P. New animation correction tool

01 June 2017

A short article + one video to show this new feature under development for lab 1.6.0 [Read more..]

1.6.0 W.I.P. New philosophy in production pipeline

27 May 2017

The lab will be more usable and productive. The article illustrates the main changes in GUI and philosophy. [Read more..]

1.6.0 W.I.P. male improvement

17 May 2017

Increasing the correctness of the male anatomy. [See the image..]

1.6.0 W.I.P. IK prototype

11 May 2017

Testing the prototype of IK rigging for characters in vers. 1.6.0. [See the video]

1.6.0 W.I.P. Hands improvement

05 May 2017

Increasing the correctness of the hand anatomy and the realism of hand poses. [See the image..]

1.6.0 W.I.P. Skeleton improvements

02 May 2017

These improvements will greatly improve realism of animations. [See the image..]

1.6.0 tasks progress page

25 April 2017

The detailed tasks progress page for 1.6.0 is ready and will be updated very often! [Read more..]

Version 1.5.0!

14 April 2017

The new version 1.5.0 is available! [See the release notes]

Archive

Since Jan 2016

See the full development history. [Visit the archive]

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Requirements

"ManuelbastioniLAB" is an addon for Blender, written in Python. It only requires Blender 2.78. It runs on any operating system supported by Blender: Windows, OSX, Linux, etc.

Blender is a powerful, free and open source software for 3d modelling. Please download latest version from www.blender.org

Installation

In case you are going to upgrade ManuelbastioniLAB, is highly recommended to remove the previous version, as explained in the paragraph Unistall ManuelbastioniLAB.

Also, you can upgrade the characters created with old versions of the lab using the import feature, as described here.

Install ManuelbastioniLAB

Step 1

In Blender, open the user preferences window, choosing File → User Preferences

User preferences in Blender

Step 2

Press the "Install from File" button in the left bottom side of the window

Install from file

Step 3

Use the file selector window in order to find the zip file downloaded from the official site www.manuelbastioni.com, select it and click the button "Install from File".

File selector

Step 4

When the installation will be completed, a new category named "Characters" will appear in the Categories list. Select it and enable the lab using the check button.

User preferences

When the plugin is enabled, remember to press the button "Save User Settings", in order to load the lab automatically each time you start Blender.

Save User preferences

IMPORTANT: It's needed to restart Blender after the installation!

Unistall ManuelbastioniLAB

In Blender, open the user preferences window, choosing File → User Preferences

In the addons tab, look for Characters → ManuelbastioniLAB

Click on "Remove" button, as illustrated below.

Unistall ManuelbastioniLAB

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