Development news

Proxy tutorial

16 November 2017

As requested by many users, here is the updated tutorial about how to create and use proxies in lab 1.6.0. [Read more..]

Shapekeys mapping 1.5 -> 1.6

08 November 2017

Since there are various animation systems based on the lab 1.5 that need to migrate to lab 1.6, here is the conversion table that maps the shapekeys 1.5 to 1.6. [Read more..]

Roadmap update for 1.7.0!

05 November 2017

Roadmap update with detailed tasks for lab 1.6.1 and 1.7.0 [Read more..]

Version 1.6.0!

26 October 2017

The new version 1.6.0 is available! [See the release notes]

Improvements of teeth and eyes

10 October 2017

Better teeth shader and shape, improved eye shader [See the image...]

High quality expression system 1.6: animation

05 October 2017

1.6 WIP: See the high quality results of the new expression system! [See the video]

Preview-tutorial proxy system 1.6

23 September 2017

Tutorial-preview about the new proxy system that will be included in ManuelbastioniLAB 1.6.0 with two long waited new features to handle skin intersections: offset and auto-mask. [See the video]

New preview of IK and muscles

09 September 2017

Development and integration of IK and basic muscle system completed: see how they work in the new preview. [See the video]

Improvements of anatomy

02 September 2017

Better 3D feet, toes, nails. Also improvements of 3d tongue for professional phonemes animation. [See the image...]

Hair shader and physics

24 August 2017

Testing the hair shader and the best way to use physics with polygonal hair [Read more...]

Archive

Since Jan 2016

See the full development history. [Visit the archive]

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LICENSE OF THE CODE

All files written in Python® released in the ManuelbastioniLAB package, are released under GNU General Public License 3.

ManuelbastioniLAB - Copyright © 2015-2017 Manuel Bastioni
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details: https://www.gnu.org/licenses/gpl.html

LICENSE OF THE DATABASE

All data files released in the ManuelbastioniLAB package, including all the meshes and data contained in .blend files or in any other 3d file format (for example .obj and .mtl), all the images and all the json files are released under GNU Affero General Public License 3.

ManuelbastioniLAB - Copyright © 2015-2017 Manuel Bastioni
This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details: https://www.gnu.org/licenses/agpl.html

LICENSE OF MODELS GENERATED BY THE SOFTWARE.

The AGPL can be an obstacle in case someone wants to create a closed source game or closed source 3D models using 3D characters made with the lab because the AGPL will propagate from the base models and from the database to the output models.

For this reason it was decided to consent a double license ONLY for the models generated by the official software*, NOT for the source code, NOT for the json database and NOT for blend files included in the distribution:

The default license for models generated by the software is AGPL 3: https://www.gnu.org/licenses/agpl.html.

 

Alternatively, for closed source games or closed source 3D models, it's possible to choose, for characters generated by the official* software, the Attribution 4.0 International, giving to Manuel Bastioni the credit as required by that license: https://creativecommons.org/licenses/by/4.0/.

 

NOTE ABOUT 2D RENDERING

Rendered two-dimensional images or two-dimensional videos of a scene that includes 3D models generated with Manuel Bastioni Lab are not considered a derived product of the licensed 3D database and 3D base models.

Due to many factors (i.e. the transformation from 3D space to 2D space, the position and the type of camera used, the other 3D elements included in the scene, the position and type of lights, the post production, the composition of multiple characters, the path of the camera, ecc.) the original 3D data is fundamentally modified and transformed sufficiently that it constitutes an original work.

For this reason, the author of the 2D rendering is the sole copyright owner of 2D image/video created by him and the sole responsible for the use of his 2D image/video.

 

DO YOU HAVE A QUESTION ABOUT THE LICENSES?

Please visit the FAQ page.

It includes a clear example of the correct way to give the attribution (http://www.manuelbastioni.com/faq.php#faq1-3 ) and contains other interesting info.

 

* Official software = officially released on www.manuelbastioni.com. Also see the page Certificate SHA-256 .

"Python" is a registered trademark of the Python Software Foundation.

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