Development news

Preview of the base muscle system for 1.6.0

22 July 2017

A cool video + article to show the prototype of the base muscle system for 1.6.0 [Read more...]

Facebook official page

If you like the lab...

For comments and more, please visit the official Facebook page. [ Visit it]

New advanced rigging for 1.6.0

11 July 2017

Two new images showing the new advanced rigging system with basic muscles masses. [Read more...]

1.6.0 W.I.P. Hair test

01 July 2017

Dev progress and hair test [Read more..]

Official Youtube channel

If you like the lab...

This channel collects videos about the development of my open source projects related to 3d humanoids, computer graphic and Blender [ Visit the channel...]

1.6.0 W.I.P. Hair library

22 June 2017

High quality 3D hair library and improvements of the proxy system [Read more..]

1.6.0 W.I.P. New expression system

07 June 2017

Article + video preview of the new expression system [Read more..]

1.6.0 W.I.P. New animation correction tool

01 June 2017

A short article + one video to show this new feature under development for lab 1.6.0 [Read more..]

1.6.0 W.I.P. New philosophy in production pipeline

27 May 2017

The lab will be more usable and productive. The article illustrates the main changes in GUI and philosophy. [Read more..]

1.6.0 W.I.P. male improvement

17 May 2017

Increasing the correctness of the male anatomy. [See the image..]

1.6.0 W.I.P. IK prototype

11 May 2017

Testing the prototype of IK rigging for characters in vers. 1.6.0. [See the video]

1.6.0 W.I.P. Hands improvement

05 May 2017

Increasing the correctness of the hand anatomy and the realism of hand poses. [See the image..]

1.6.0 W.I.P. Skeleton improvements

02 May 2017

These improvements will greatly improve realism of animations. [See the image..]

1.6.0 tasks progress page

25 April 2017

The detailed tasks progress page for 1.6.0 is ready and will be updated very often! [Read more..]

Version 1.5.0!

14 April 2017

The new version 1.5.0 is available! [See the release notes]

Motion retarget system: video preview

28 March 2017

A preview of the retarget system that will be included in expressions of 1.5.0 [See the video]

Completion of asian female prototype

18 March 2017

Manuelbastionilab 1.5.0 W.I.P: Asian female prototype completed. [See the image...]

Micro movements in the expressions

11 March 2017

A preview of the muscle micro movements that will be included in expressions of 1.5.0 [See the video]

1.5.0 dev progress

03 March 2017

A page to follow the progress of 1.5.0 development [Read more...]

Gallery update

21 February 2017

The new female elf prototype. [Read more...]

Gallery update

9 February 2017

The new caucasian male prototype. [Read more...]

Gallery update

2 February 2017

Teeth and tongue shader and textures. [Read more...]

Archive

Since Jan 2016

See the full development history. [Visit the archive]

|Back to index|

LICENSE OF THE CODE

All files written in Python® released in the ManuelbastioniLAB package, are released under GNU General Public License 3.

ManuelbastioniLAB - Copyright © 2015-2017 Manuel Bastioni
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details: https://www.gnu.org/licenses/gpl.html

LICENSE OF THE DATABASE

All data files released in the ManuelbastioniLAB package, including all the meshes and data contained in .blend files or in any other 3d file format (for example .obj and .mtl), all the images and all the json files are released under GNU Affero General Public License 3.

ManuelbastioniLAB - Copyright © 2015-2017 Manuel Bastioni
This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details: https://www.gnu.org/licenses/agpl.html

LICENSE OF MODELS GENERATED BY THE SOFTWARE.

The AGPL can be an obstacle in case someone wants to create a closed source game or closed source 3D models using 3D characters made with the lab because the AGPL will propagate from the base models and from the database to the output models.

For this reason it was decided to consent a double license ONLY for the models generated by the official software*, NOT for the source code, NOT for the json database and NOT for blend files included in the distribution:

The default license for models generated by the software is AGPL 3: https://www.gnu.org/licenses/agpl.html.

 

Alternatively, for closed source games or closed source 3D models, it's possible to choose, for characters generated by the official* software, the Attribution 4.0 International, giving to Manuel Bastioni the credit as required by that license: https://creativecommons.org/licenses/by/4.0/.

 

NOTE ABOUT 2D RENDERING

Rendered two-dimensional images or two-dimensional videos of a scene that includes 3D models generated with Manuel Bastioni Lab are not considered a derived product of the licensed 3D database and 3D base models.

Due to many factors (i.e. the transformation from 3D space to 2D space, the position and the type of camera used, the other 3D elements included in the scene, the position and type of lights, the post production, the composition of multiple characters, the path of the camera, ecc.) the original 3D data is fundamentally modified and transformed sufficiently that it constitutes an original work.

For this reason, the author of the 2D rendering is the sole copyright owner of 2D image/video created by him and the sole responsible for the use of his 2D image/video.

 

DO YOU HAVE A QUESTION ABOUT THE LICENSES?

Please visit the FAQ page.

It includes a clear example of the correct way to give the attribution (http://www.manuelbastioni.com/faq.php#faq1-3 ) and contains other interesting info.

 

* Official software = officially released on www.manuelbastioni.com. Also see the page Certificate SHA-256 .

"Python" is a registered trademark of the Python Software Foundation.

|Back to index|

Advertisement