New preview of IK and muscles
09 September 2017
Development and integration of IK and basic muscle system completed: see how they work in the new preview. [See the video]
Improvements of anatomy
02 September 2017
Better 3D feet, toes, nails. Also improvements of 3d tongue for professional phonemes animation. [See the image...]
Hair shader and physics
24 August 2017
Testing the hair shader and the best way to use physics with polygonal hair [Read more...]
Testing the lab in Blender 2.79
10 August 2017
Awesome results with Filmic color management and denoising filter [Read more...]
New video preview for the muscle system
04 August 2017
See the preview of the muscle system GUI and how it works for all types of characters. [Read more...]
Preview of the base muscle system for 1.6.0
22 July 2017
A cool video + article to show the prototype of the base muscle system for 1.6.0 [Read more...]
Facebook official page
If you like the lab...
New advanced rigging for 1.6.0
11 July 2017
Two new images showing the new advanced rigging system with basic muscles masses. [Read more...]
1.6.0 W.I.P. Hair test
01 July 2017
Dev progress and hair test [Read more..]
Official Youtube channel
If you like the lab...
This channel collects videos about the development of my open source projects related to 3d humanoids, computer graphic and Blender [ Visit the channel...]
1.6.0 W.I.P. Hair library
22 June 2017
High quality 3D hair library and improvements of the proxy system [Read more..]
1.6.0 W.I.P. New expression system
07 June 2017
Article + video preview of the new expression system [Read more..]
1.6.0 W.I.P. New animation correction tool
01 June 2017
A short article + one video to show this new feature under development for lab 1.6.0 [Read more..]
1.6.0 W.I.P. New philosophy in production pipeline
27 May 2017
The lab will be more usable and productive. The article illustrates the main changes in GUI and philosophy. [Read more..]
1.6.0 W.I.P. male improvement
17 May 2017
Increasing the correctness of the male anatomy. [See the image..]
1.6.0 W.I.P. IK prototype
11 May 2017
Testing the prototype of IK rigging for characters in vers. 1.6.0. [See the video]
1.6.0 W.I.P. Hands improvement
05 May 2017
Increasing the correctness of the hand anatomy and the realism of hand poses. [See the image..]
1.6.0 W.I.P. Skeleton improvements
02 May 2017
These improvements will greatly improve realism of animations. [See the image..]
1.6.0 tasks progress page
25 April 2017
The detailed tasks progress page for 1.6.0 is ready and will be updated very often! [Read more..]
14 April 2017
The new version 1.5.0 is available! [See the release notes]
Since Jan 2016
See the full development history. [Visit the archive]
The aim of ManuelbastioniLAB is to bring you a set of advanced tools to turn your Blender in a powerful laboratory for realistic humanoid characters creation.
This software is based on the 15 years experience gained during the realization of various 3d graphics projects and CG humans and collects new algorithms, prototypes and unpublished python scripts developed by Manuel Bastioni.
With few clicks in Blender 3D now you can
- create human characters
- set the phenotypes
- modify physical parameters
- assign expression
- choose the pose
The software is free and available for download here.
100% Open Source and Free under AGPL license.
The lab includes a powerful skin editor that automatically creates the displacement maps according to the character meta parameters (muscle, tone and age values).
Fuzzy logic algorithm for interpolation permits to mix the parameters in real-time.
The lab is not only a tool to create photorealistic characters.
It also can generate a variety of special characters, like anime, elves and more.
Also it provides a library for the anime "shojo" characters, in classic or modern style.
Models include a standard skeleton and a well tested rigging, developed in order to match most of external applications and motion capture files.
The skeleton is auto-fitted to morphings, without needing of geometry helpers.
Manuel Bastioni Laboratory provides a library of poses for a one-click pose
The new generation topology includes eyebrows, teeth, tongue, eyelashes, gum, and eyes as part of main mesh in order to morph them and easily export them in external software, without dealing with fitting/compatibility issues.
Meshes are optimized for subdivision surface and sculpting.
Their topologies are studied to include many details (collarbone, elbow bones, ankle bones, main muscles, etc.).
Anthropological phenotypes library
- Caucasian: Central European, Afrocaucasian, East European, North European, Euromediterranean, Euroartic, North West European, West Asian
- Asian: Central Asian, North Asian, East Asian, South Asian, Central American, North American
- Afro: Afromediterranean, Afroasian, Aboriginal, African
Algorithm to modify and finish the morphing in order to fit the expressions to the face shape.
Morphings can be converted in standard Blender shapekeys.
Automatic generation of random characters: introduction of special constrains, to allow the possibility to keep constant the characters heritage.
Experimental algorithm for proxy fitting to create with one-click clothes that automatically fit the characters and their poses, without needing of vertgroups, weights or skeleton.
This algorithm handles complex cases, like rigid fitting mixed to dynamic fitting.