Development news

1.6.0 W.I.P. male improvement

17 May 2017

Increasing the correctness of the male anatomy. [See the image..]

1.6.0 W.I.P. IK prototype

11 May 2017

Testing the prototype of IK rigging for characters in vers. 1.6.0. [See the video]

Facebook official page

If you like the lab...

For comments and more, please visit the official Facebook page. [ Visit it]

1.6.0 W.I.P. Hands improvement

05 May 2017

Increasing the correctness of the hand anatomy and the realism of hand poses. [See the image..]

1.6.0 W.I.P. Skeleton improvements

02 May 2017

These improvements will greatly improve realism of animations. [See the image..]

Official Youtube channel

If you like the lab...

This channel collects videos about the development of my open source projects related to 3d humanoids, computer graphic and Blender [ Visit the channel...]

1.6.0 tasks progress page

25 April 2017

The detailed tasks progress page for 1.6.0 is ready and will be updated very often! [Read more..]

Version 1.5.0!

14 April 2017

The new version 1.5.0 is available! [See the release notes]

Motion retarget system: video preview

28 March 2017

A preview of the retarget system that will be included in expressions of 1.5.0 [See the video]

Completion of asian female prototype

18 March 2017

Manuelbastionilab 1.5.0 W.I.P: Asian female prototype completed. [See the image...]

Micro movements in the expressions

11 March 2017

A preview of the muscle micro movements that will be included in expressions of 1.5.0 [See the video]

1.5.0 dev progress

03 March 2017

A page to follow the progress of 1.5.0 development [Read more...]

Gallery update

21 February 2017

The new female elf prototype. [Read more...]

Gallery update

9 February 2017

The new caucasian male prototype. [Read more...]

Gallery update

2 February 2017

Teeth and tongue shader and textures. [Read more...]

Gallery update

22 January 2017

A new character to test the lab technology. [Read more...]

Gallery update

16 January 2017

Improvement of Asian female prototype. [Read more...]

Archive

Since Jan 2016

See the full development history. [Visit the archive]

ManuelbastioniLAB

The aim of ManuelbastioniLAB is to bring you a set of advanced tools to turn your Blender in a powerful laboratory for realistic humanoid characters creation.

This software is based on the 15 years experience gained during the realization of various 3d graphics projects and CG humans and collects new algorithms, prototypes and unpublished python scripts developed by Manuel Bastioni.

 

With few clicks in Blender 3D now you can

The software is free and available for download here.

 

100% Open Source and Free under AGPL license.

The lab includes a powerful skin editor that automatically creates the displacement maps according to the character meta parameters (muscle, tone and age values).

Fuzzy logic algorithm for interpolation permits to mix the parameters in real-time.

 

The lab is not only a tool to create photorealistic characters.

It also can generate a variety of special characters, like anime, elves and more.

 

Also it provides a library for the anime "shojo" characters, in classic or modern style.

 
Characters
 

Models include a standard skeleton and a well tested rigging, developed in order to match most of external applications and motion capture files.

The skeleton is auto-fitted to morphings, without needing of geometry helpers.

Manuel Bastioni Laboratory provides a library of poses for a one-click pose

 

The new generation topology includes eyebrows, teeth, tongue, eyelashes, gum, and eyes as part of main mesh in order to morph them and easily export them in external software, without dealing with fitting/compatibility issues.

Meshes are optimized for subdivision surface and sculpting.

Their topologies are studied to include many details (collarbone, elbow bones, ankle bones, main muscles, etc.).

 

Anthropological phenotypes library

 

Algorithm to modify and finish the morphing in order to fit the expressions to the face shape.

Morphings can be converted in standard Blender shapekeys.

 

Automatic generation of random characters: introduction of special constrains, to allow the possibility to keep constant the characters heritage.

morphings
 

Experimental algorithm for proxy fitting to create with one-click clothes that automatically fit the characters and their poses, without needing of vertgroups, weights or skeleton.

Clothes fitting

This algorithm handles complex cases, like rigid fitting mixed to dynamic fitting.

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