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Development progress for vers. 1.5.0

Updated: 14 April 2017

To trace a clear outline of the development and ETA, the list below contains the remaining tasks to complete the release of ManuelbastioniLAB 1.5.0. The page is updated every 3-4 days

Conversion and improvement of the morph library for Afro female:

 

Conversion and improvement of the morph library for Caucasian female:

 

Conversion and improvement of the morph library for Asian female:

 

Conversion and improvement of the morph library for Realistic anime female.

 

Conversion and improvement of the morph library for Asian male:

 

Conversion and improvement of the morph library for Elf male.

 

Conversion and improvement of the morph library for Dwarf male.

 

Conversion and improvement of the morph library for Realistic anime male.

 

Addition of twist bones in anime armatures.

 

Integration of the new database system.

 

Conversion of the pose library to the new skeleton.

 

Conversion of the automodelling database to the new topology.

 

Regeneration of the displacement data with the new maps.

 

Regeneration of the database of characters presets for the new topology.

 

Integration of the prototype of motion capture transfer system.

 

Bugfixing of some verts in anime characters.

 

Modification the material engine module in order to work with the new shaders.

 

Integration of the code for new features in finalize process.

 

Addition of new morph parameters for legs and ears.

 

Double checking of the weights for new prototypes topology.

 

Completion of the microexpressions library.

 

Final quality check

 

Creation of a short 1.5 intro video.