Roadmap for 1.6.2 updated
04 February 2018
Just completed the roadmap for version 1.6.2 [See the roadmap]
20 January 2018
The new version 1.6.1 is available! [See the release notes]
Anatomy improvements in female models
30 December 2017
Improvements in anatomy and details for all human base female models. [See the image...]
Improvements in asian female base model
26 December 2017
Improvements in anatomy and details of asian female base model F-AS01. [See the image...]
Improvements in afro female base model
23 December 2017
Improvements in anatomy and details of afro female base model F-AF01. [See the image...]
Improvements in caucasian male base model
21 December 2017
Improvements in anatomy and details of male base model M-CA01. [See the image...]
Improvements in cel shader
14 December 2017
Video preview of new hair models and shaders for Blender Cycles. [See the video]
Improvements in cel shader
10 December 2017
More improvements in anime skin and hair cel shader for Blender Cycles. [See the image...]
Preview of anime hair
02 December 2017
Preview of the high quality hair model for anime girl. Improvements in anime skin shader. [See the image...]
16 November 2017
As requested by many users, here is the updated tutorial about how to create and use proxies in lab 1.6.0. [Read more..]
Shapekeys mapping 1.5 -> 1.6
08 November 2017
Since there are various animation systems based on the lab 1.5 that need to migrate to lab 1.6, here is the conversion table that maps the shapekeys 1.5 to 1.6. [Read more..]
Roadmap update for 1.7.0!
05 November 2017
Roadmap update with detailed tasks for lab 1.6.1 and 1.7.0 [Read more..]
26 October 2017
The new version 1.6.0 is available! [See the release notes]
Improvements of teeth and eyes
10 October 2017
Better teeth shader and shape, improved eye shader [See the image...]
High quality expression system 1.6: animation
05 October 2017
1.6 WIP: See the high quality results of the new expression system! [See the video]
Preview-tutorial proxy system 1.6
23 September 2017
Tutorial-preview about the new proxy system that will be included in ManuelbastioniLAB 1.6.0 with two long waited new features to handle skin intersections: offset and auto-mask. [See the video]
New preview of IK and muscles
09 September 2017
Development and integration of IK and basic muscle system completed: see how they work in the new preview. [See the video]
Improvements of anatomy
02 September 2017
Better 3D feet, toes, nails. Also improvements of 3d tongue for professional phonemes animation. [See the image...]
Hair shader and physics
24 August 2017
Testing the hair shader and the best way to use physics with polygonal hair [Read more...]
Since Jan 2016
See the full development history. [Visit the archive]
Development progress for vers. 1.5.0
Updated: 14 April 2017
To trace a clear outline of the development and ETA, the list below contains the remaining tasks to complete the release of ManuelbastioniLAB 1.5.0. The page is updated every 3-4 days
Conversion and improvement of the morph library for Afro female:
Conversion and improvement of the morph library for Caucasian female:
Conversion and improvement of the morph library for Asian female:
Conversion and improvement of the morph library for Realistic anime female.
Conversion and improvement of the morph library for Asian male:
Conversion and improvement of the morph library for Elf male.
Conversion and improvement of the morph library for Dwarf male.
Conversion and improvement of the morph library for Realistic anime male.
Addition of twist bones in anime armatures.
Integration of the new database system.
Conversion of the pose library to the new skeleton.
Conversion of the automodelling database to the new topology.
Regeneration of the displacement data with the new maps.
Regeneration of the database of characters presets for the new topology.
Integration of the prototype of motion capture transfer system.
Bugfixing of some verts in anime characters.
Modification the material engine module in order to work with the new shaders.
Integration of the code for new features in finalize process.
Addition of new morph parameters for legs and ears.
Double checking of the weights for new prototypes topology.
Completion of the microexpressions library.
Final quality check
Creation of a short 1.5 intro video.