Development news

1.6.0 W.I.P. male improvement

17 May 2017

Increasing the correctness of the male anatomy. [See the image..]

1.6.0 W.I.P. IK prototype

11 May 2017

Testing the prototype of IK rigging for characters in vers. 1.6.0. [See the video]

Facebook official page

If you like the lab...

For comments and more, please visit the official Facebook page. [ Visit it]

1.6.0 W.I.P. Hands improvement

05 May 2017

Increasing the correctness of the hand anatomy and the realism of hand poses. [See the image..]

1.6.0 W.I.P. Skeleton improvements

02 May 2017

These improvements will greatly improve realism of animations. [See the image..]

Official Youtube channel

If you like the lab...

This channel collects videos about the development of my open source projects related to 3d humanoids, computer graphic and Blender [ Visit the channel...]

1.6.0 tasks progress page

25 April 2017

The detailed tasks progress page for 1.6.0 is ready and will be updated very often! [Read more..]

Version 1.5.0!

14 April 2017

The new version 1.5.0 is available! [See the release notes]

Motion retarget system: video preview

28 March 2017

A preview of the retarget system that will be included in expressions of 1.5.0 [See the video]

Completion of asian female prototype

18 March 2017

Manuelbastionilab 1.5.0 W.I.P: Asian female prototype completed. [See the image...]

Micro movements in the expressions

11 March 2017

A preview of the muscle micro movements that will be included in expressions of 1.5.0 [See the video]

1.5.0 dev progress

03 March 2017

A page to follow the progress of 1.5.0 development [Read more...]

Gallery update

21 February 2017

The new female elf prototype. [Read more...]

Gallery update

9 February 2017

The new caucasian male prototype. [Read more...]

Gallery update

2 February 2017

Teeth and tongue shader and textures. [Read more...]

Gallery update

22 January 2017

A new character to test the lab technology. [Read more...]

Gallery update

16 January 2017

Improvement of Asian female prototype. [Read more...]

Archive

Since Jan 2016

See the full development history. [Visit the archive]

Development progress for vers. 1.5.0

Updated: 14 April 2017

To trace a clear outline of the development and ETA, the list below contains the remaining tasks to complete the release of ManuelbastioniLAB 1.5.0. The page is updated every 3-4 days

Conversion and improvement of the morph library for Afro female:

 

Conversion and improvement of the morph library for Caucasian female:

 

Conversion and improvement of the morph library for Asian female:

 

Conversion and improvement of the morph library for Realistic anime female.

 

Conversion and improvement of the morph library for Asian male:

 

Conversion and improvement of the morph library for Elf male.

 

Conversion and improvement of the morph library for Dwarf male.

 

Conversion and improvement of the morph library for Realistic anime male.

 

Addition of twist bones in anime armatures.

 

Integration of the new database system.

 

Conversion of the pose library to the new skeleton.

 

Conversion of the automodelling database to the new topology.

 

Regeneration of the displacement data with the new maps.

 

Regeneration of the database of characters presets for the new topology.

 

Integration of the prototype of motion capture transfer system.

 

Bugfixing of some verts in anime characters.

 

Modification the material engine module in order to work with the new shaders.

 

Integration of the code for new features in finalize process.

 

Addition of new morph parameters for legs and ears.

 

Double checking of the weights for new prototypes topology.

 

Completion of the microexpressions library.

 

Final quality check

 

Creation of a short 1.5 intro video.

 
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