Preview of the base muscle system for 1.6.0
22 July 2017
A cool video + article to show the prototype of the base muscle system for 1.6.0 [Read more...]
Facebook official page
If you like the lab...
New advanced rigging for 1.6.0
11 July 2017
Two new images showing the new advanced rigging system with basic muscles masses. [Read more...]
1.6.0 W.I.P. Hair test
01 July 2017
Dev progress and hair test [Read more..]
Official Youtube channel
If you like the lab...
This channel collects videos about the development of my open source projects related to 3d humanoids, computer graphic and Blender [ Visit the channel...]
1.6.0 W.I.P. Hair library
22 June 2017
High quality 3D hair library and improvements of the proxy system [Read more..]
1.6.0 W.I.P. New expression system
07 June 2017
Article + video preview of the new expression system [Read more..]
1.6.0 W.I.P. New animation correction tool
01 June 2017
A short article + one video to show this new feature under development for lab 1.6.0 [Read more..]
1.6.0 W.I.P. New philosophy in production pipeline
27 May 2017
The lab will be more usable and productive. The article illustrates the main changes in GUI and philosophy. [Read more..]
1.6.0 W.I.P. male improvement
17 May 2017
Increasing the correctness of the male anatomy. [See the image..]
1.6.0 W.I.P. IK prototype
11 May 2017
Testing the prototype of IK rigging for characters in vers. 1.6.0. [See the video]
1.6.0 W.I.P. Hands improvement
05 May 2017
Increasing the correctness of the hand anatomy and the realism of hand poses. [See the image..]
1.6.0 W.I.P. Skeleton improvements
02 May 2017
These improvements will greatly improve realism of animations. [See the image..]
1.6.0 tasks progress page
25 April 2017
The detailed tasks progress page for 1.6.0 is ready and will be updated very often! [Read more..]
14 April 2017
The new version 1.5.0 is available! [See the release notes]
Motion retarget system: video preview
28 March 2017
A preview of the retarget system that will be included in expressions of 1.5.0 [See the video]
Completion of asian female prototype
18 March 2017
Manuelbastionilab 1.5.0 W.I.P: Asian female prototype completed. [See the image...]
Micro movements in the expressions
11 March 2017
A preview of the muscle micro movements that will be included in expressions of 1.5.0 [See the video]
1.5.0 dev progress
03 March 2017
A page to follow the progress of 1.5.0 development [Read more...]
21 February 2017
The new female elf prototype. [Read more...]
9 February 2017
The new caucasian male prototype. [Read more...]
2 February 2017
Teeth and tongue shader and textures. [Read more...]
Since Jan 2016
See the full development history. [Visit the archive]
Development progress for vers. 1.5.0
Updated: 14 April 2017
To trace a clear outline of the development and ETA, the list below contains the remaining tasks to complete the release of ManuelbastioniLAB 1.5.0. The page is updated every 3-4 days
Conversion and improvement of the morph library for Afro female:
Conversion and improvement of the morph library for Caucasian female:
Conversion and improvement of the morph library for Asian female:
Conversion and improvement of the morph library for Realistic anime female.
Conversion and improvement of the morph library for Asian male:
Conversion and improvement of the morph library for Elf male.
Conversion and improvement of the morph library for Dwarf male.
Conversion and improvement of the morph library for Realistic anime male.
Addition of twist bones in anime armatures.
Integration of the new database system.
Conversion of the pose library to the new skeleton.
Conversion of the automodelling database to the new topology.
Regeneration of the displacement data with the new maps.
Regeneration of the database of characters presets for the new topology.
Integration of the prototype of motion capture transfer system.
Bugfixing of some verts in anime characters.
Modification the material engine module in order to work with the new shaders.
Integration of the code for new features in finalize process.
Addition of new morph parameters for legs and ears.
Double checking of the weights for new prototypes topology.
Completion of the microexpressions library.
Final quality check
Creation of a short 1.5 intro video.