Development news

1.6.0 W.I.P. male improvement

17 May 2017

Increasing the correctness of the male anatomy. [See the image..]

1.6.0 W.I.P. IK prototype

11 May 2017

Testing the prototype of IK rigging for characters in vers. 1.6.0. [See the video]

Facebook official page

If you like the lab...

For comments and more, please visit the official Facebook page. [ Visit it]

1.6.0 W.I.P. Hands improvement

05 May 2017

Increasing the correctness of the hand anatomy and the realism of hand poses. [See the image..]

1.6.0 W.I.P. Skeleton improvements

02 May 2017

These improvements will greatly improve realism of animations. [See the image..]

Official Youtube channel

If you like the lab...

This channel collects videos about the development of my open source projects related to 3d humanoids, computer graphic and Blender [ Visit the channel...]

1.6.0 tasks progress page

25 April 2017

The detailed tasks progress page for 1.6.0 is ready and will be updated very often! [Read more..]

Version 1.5.0!

14 April 2017

The new version 1.5.0 is available! [See the release notes]

Motion retarget system: video preview

28 March 2017

A preview of the retarget system that will be included in expressions of 1.5.0 [See the video]

Completion of asian female prototype

18 March 2017

Manuelbastionilab 1.5.0 W.I.P: Asian female prototype completed. [See the image...]

Micro movements in the expressions

11 March 2017

A preview of the muscle micro movements that will be included in expressions of 1.5.0 [See the video]

1.5.0 dev progress

03 March 2017

A page to follow the progress of 1.5.0 development [Read more...]

Gallery update

21 February 2017

The new female elf prototype. [Read more...]

Gallery update

9 February 2017

The new caucasian male prototype. [Read more...]

Gallery update

2 February 2017

Teeth and tongue shader and textures. [Read more...]

Gallery update

22 January 2017

A new character to test the lab technology. [Read more...]

Gallery update

16 January 2017

Improvement of Asian female prototype. [Read more...]


Since Jan 2016

See the full development history. [Visit the archive]

Development progress for vers. 1.6.0

Updated: 23 May 2017

To trace a clear outline of the development and ETA, the list below contains the remaining tasks to complete the release of ManuelbastioniLAB 1.6.0. The page is updated very often.

Due to the dynamics of development the muscle system, that was planned for 1.7 is brought forward to 1.6.0, while the texture editor, planned for 1.6.0, is moved to 1.7.0.


Task 6.1 - Update online documentation to 1.5.0


Task 6.2 - Muscle system (face not included)


Task 6.3 - Inverse kinematic support


Task 6.4 - Improvement of skeleton structure


Task 6.5 - Retarget feature for previously finalized models


Task 6.5.1 - Fine controls for manual adjustments of retarget


Task 6.5.2 - Expressions as "after creation" tool


Task 6.6 - Increment of performance when the model is subdivided


Task 6.7 - Automatic transfer of bone names from bvh to default skeleton


Task 6.8 - Automatic recalculate displacement before save the texture


Task 6.9 - Disable subdivision during animation playback


Task 6.10 - Using only world coordinates for motion capture


Task 6.11 - Automatic transfer of weights from human to proxy[?]


Task 6.12 - Load proxy as objects[?]


Task 6.12.1 - Creation of a base obj library for hair.


Task 6.13 - Improvement of Dwarf male base and morphings.


Task 6.14 - Improvement of base male proportions (pelvis area)


Task 6.14 - Improvement of hands anatomy for human characters


Task 6.15 - Combo feature for poses[?]


Task 6.16 - Mirror x as default in finalized models


Task 6.17 - Random face elements


Task 6.18 - Morphing database optimization


Task 6.19 - More features in bones database


Task 6.20 - Saturation control in skin shader


Task 6.21 - Reset control in skin shader


Task 6.22 - Check for script dependencies


Task 6.23 - Automatic removal of action if animation is not present


Task 6.24 - Final quality check


Task 6.25 - Disable subdivision in animation


Task 6.26 - Creation of a short 1.6.0 intro video.


? The features marked with a "?" can be postponed, since their feasibility is not verified.