16 November 2017
As requested by many users, here is the updated tutorial about how to create and use proxies in lab 1.6.0. [Read more..]
Shapekeys mapping 1.5 -> 1.6
08 November 2017
Since there are various animation systems based on the lab 1.5 that need to migrate to lab 1.6, here is the conversion table that maps the shapekeys 1.5 to 1.6. [Read more..]
Roadmap update for 1.7.0!
05 November 2017
Roadmap update with detailed tasks for lab 1.6.1 and 1.7.0 [Read more..]
26 October 2017
The new version 1.6.0 is available! [See the release notes]
Improvements of teeth and eyes
10 October 2017
Better teeth shader and shape, improved eye shader [See the image...]
High quality expression system 1.6: animation
05 October 2017
1.6 WIP: See the high quality results of the new expression system! [See the video]
Preview-tutorial proxy system 1.6
23 September 2017
Tutorial-preview about the new proxy system that will be included in ManuelbastioniLAB 1.6.0 with two long waited new features to handle skin intersections: offset and auto-mask. [See the video]
New preview of IK and muscles
09 September 2017
Development and integration of IK and basic muscle system completed: see how they work in the new preview. [See the video]
Improvements of anatomy
02 September 2017
Better 3D feet, toes, nails. Also improvements of 3d tongue for professional phonemes animation. [See the image...]
Hair shader and physics
24 August 2017
Testing the hair shader and the best way to use physics with polygonal hair [Read more...]
Since Jan 2016
See the full development history. [Visit the archive]
Development progress for vers. 1.6.0
Updated: 26 October 2017
To trace a clear outline of the development and ETA, the list below contains the remaining tasks to complete the release of ManuelbastioniLAB 1.6.0. The page is updated very often.
Due to the dynamics of development the muscle system, that was planned for 1.7 is brought forward to 1.6.0, while the texture editor, planned for 1.6.0, is moved to 1.7.0.
Task 6.1 - Update online documentation to 1.5.0
Task 6.2 - Muscle system (face not included)
Task 6.3 - Inverse kinematic support
Task 6.4 - Improvement of skeleton structure
Task 6.5 - Retarget feature for previously finalized models
See also the article Changes in ManuelbastioniLAB 1.6.0: Graphical User Interface, usability and philosophy.
Task 6.5.1 - Fine controls for manual adjustments of retarget
Task 6.5.2 - Expressions as "after creation" tool
Task 22.214.171.124 - Phonemes
Task 126.96.36.199 - Unify and standardize the expression elements for humans and anime
Task 6.5.3 - Poses as "after creation" tool
Task 6.5.4 - Animation correction tool
Task 6.6 - Increment of performance when the model is subdivided
Task 6.6.1 - Increment of performance during bake animation
Task 6.7 - Automatic transfer of bone names from bvh to default skeleton
Task 6.8 - Automatic recalculate displacement before save the texture
Task 6.9 - Disable subdivision during animation playback
Task 6.10 - Improvement of expert system for retarget, with a better recognition of fingers.
Task 6.10 - Using an unique base skeleton for all characters
Task 6.11 - Automatic transfer of weights from human to proxy[?]
Task 6.12 - Load proxy as objects[?]
Task 6.12.1 - Creation of a base obj library for hair.
See also the article 1.6.0 WIP: hair library and improved proxy system.
Task 6.12.2 - Collision proxy-body and proxy offset feature[?]
Task 6.13 - Improvement of Dwarf male base and morphings.
Task 6.13.1 - Improvement of feet and tongue anatomy for human characters
Task 6.14 - Improvement of base male proportions (pelvis area)
Task 6.14.1 - Improvement of hands anatomy for human characters
Task 6.14.2 - Improvement of automodelling algorithm
Task 6.14.3 - Fix errors in automodelling database
Task 6.14.4 - Optimize the automodelling database
Task 6.14.5 - Added more fantasy ears and orc tusks
Task 6.15 - Combo feature for poses[?]
Task 6.16 - Mirror x as default in finalized models
Task 6.17 - Random face elements[?]
Task 6.18 - Morphing database optimization[?]
Task 6.19 - More features in bones database
Task 6.20 - Saturation control in skin shader
Task 6.20.1 - Improvement of eye shader
Task 6.20.2 - Improvement of UVmapping (eyelashes)
Task 6.21 - Reset control in skin shader
Task 6.22 - Check for script dependencies
Task 6.23 - Automatic removal of action if animation is not present
No longer needed due to the new production pipeline philosophy
Task 6.24 - Final quality check
Task 6.25 - Creation of a short 1.6.0 intro video.
Task 6.26 - Abstraction layer for a flexible software (thinking to Blender 2.8)
Task 6.27 - Creation 1.6 announcement image
? The features marked with a "?" can be postponed, since their feasibility is not verified.