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Development progress for vers. 1.6.0

Updated: 26 October 2017

To trace a clear outline of the development and ETA, the list below contains the remaining tasks to complete the release of ManuelbastioniLAB 1.6.0. The page is updated very often.

Due to the dynamics of development the muscle system, that was planned for 1.7 is brought forward to 1.6.0, while the texture editor, planned for 1.6.0, is moved to 1.7.0.


Task 6.1 - Update online documentation to 1.5.0


Task 6.2 - Muscle system (face not included)


Task 6.3 - Inverse kinematic support


Task 6.4 - Improvement of skeleton structure

Note: the clavicle will be not modified to keep the standard with most of skeleton structures.


Task 6.5 - Retarget feature for previously finalized models

See also the article Changes in ManuelbastioniLAB 1.6.0: Graphical User Interface, usability and philosophy.


Task 6.5.1 - Fine controls for manual adjustments of retarget


Task 6.5.2 - Expressions as "after creation" tool


Task - Phonemes


Task - Unify and standardize the expression elements for humans and anime


Task 6.5.3 - Poses as "after creation" tool


Task 6.5.4 - Animation correction tool


Task 6.6 - Increment of performance when the model is subdivided


Task 6.6.1 - Increment of performance during bake animation


Task 6.7 - Automatic transfer of bone names from bvh to default skeleton


Task 6.8 - Automatic recalculate displacement before save the texture


Task 6.9 - Disable subdivision during animation playback


Task 6.10 - Improvement of expert system for retarget, with a better recognition of fingers.


Task 6.10 - Using an unique base skeleton for all characters


Task 6.11 - Automatic transfer of weights from human to proxy[?]


Task 6.12 - Load proxy as objects[?]


Task 6.12.1 - Creation of a base obj library for hair.

See also the article 1.6.0 WIP: hair library and improved proxy system.


Task 6.12.2 - Collision proxy-body and proxy offset feature[?]


Task 6.13 - Improvement of Dwarf male base and morphings.


Task 6.13.1 - Improvement of feet and tongue anatomy for human characters


Task 6.14 - Improvement of base male proportions (pelvis area)


Task 6.14.1 - Improvement of hands anatomy for human characters


Task 6.14.2 - Improvement of automodelling algorithm


Task 6.14.3 - Fix errors in automodelling database


Task 6.14.4 - Optimize the automodelling database


Task 6.14.5 - Added more fantasy ears and orc tusks


Task 6.15 - Combo feature for poses[?]


Task 6.16 - Mirror x as default in finalized models


Task 6.17 - Random face elements[?]


Task 6.18 - Morphing database optimization[?]


Task 6.19 - More features in bones database


Task 6.20 - Saturation control in skin shader


Task 6.20.1 - Improvement of eye shader


Task 6.20.2 - Improvement of UVmapping (eyelashes)


Task 6.21 - Reset control in skin shader


Task 6.22 - Check for script dependencies


Task 6.23 - Automatic removal of action if animation is not present

No longer needed due to the new production pipeline philosophy


Task 6.24 - Final quality check


Task 6.25 - Creation of a short 1.6.0 intro video.


Task 6.26 - Abstraction layer for a flexible software (thinking to Blender 2.8)


Task 6.27 - Creation 1.6 announcement image


? The features marked with a "?" can be postponed, since their feasibility is not verified.