Development progress for vers. 1.6.0
Updated: 26 October 2017
To trace a clear outline of the development and ETA, the list below contains the remaining tasks to complete the release of ManuelbastioniLAB 1.6.0. The page is updated very often.
Due to the dynamics of development the muscle system, that was planned for 1.7 is brought forward to 1.6.0, while the texture editor, planned for 1.6.0, is moved to 1.7.0.
Task 6.1 - Update online documentation to 1.5.0
Task 6.2 - Muscle system (face not included)
Task 6.3 - Inverse kinematic support
Task 6.4 - Improvement of skeleton structure
Task 6.5 - Retarget feature for previously finalized models
See also the article Changes in ManuelbastioniLAB 1.6.0: Graphical User Interface, usability and philosophy.
Task 6.5.1 - Fine controls for manual adjustments of retarget
Task 6.5.2 - Expressions as "after creation" tool
Task 188.8.131.52 - Phonemes
Task 184.108.40.206 - Unify and standardize the expression elements for humans and anime
Task 6.5.3 - Poses as "after creation" tool
Task 6.5.4 - Animation correction tool
Task 6.6 - Increment of performance when the model is subdivided
Task 6.6.1 - Increment of performance during bake animation
Task 6.7 - Automatic transfer of bone names from bvh to default skeleton
Task 6.8 - Automatic recalculate displacement before save the texture
Task 6.9 - Disable subdivision during animation playback
Task 6.10 - Improvement of expert system for retarget, with a better recognition of fingers.
Task 6.10 - Using an unique base skeleton for all characters
Task 6.11 - Automatic transfer of weights from human to proxy[?]
Task 6.12 - Load proxy as objects[?]
Task 6.12.1 - Creation of a base obj library for hair.
See also the article 1.6.0 WIP: hair library and improved proxy system.
Task 6.12.2 - Collision proxy-body and proxy offset feature[?]
Task 6.13 - Improvement of Dwarf male base and morphings.
Task 6.13.1 - Improvement of feet and tongue anatomy for human characters
Task 6.14 - Improvement of base male proportions (pelvis area)
Task 6.14.1 - Improvement of hands anatomy for human characters
Task 6.14.2 - Improvement of automodelling algorithm
Task 6.14.3 - Fix errors in automodelling database
Task 6.14.4 - Optimize the automodelling database
Task 6.14.5 - Added more fantasy ears and orc tusks
Task 6.15 - Combo feature for poses[?]
Task 6.16 - Mirror x as default in finalized models
Task 6.17 - Random face elements[?]
Task 6.18 - Morphing database optimization[?]
Task 6.19 - More features in bones database
Task 6.20 - Saturation control in skin shader
Task 6.20.1 - Improvement of eye shader
Task 6.20.2 - Improvement of UVmapping (eyelashes)
Task 6.21 - Reset control in skin shader
Task 6.22 - Check for script dependencies
Task 6.23 - Automatic removal of action if animation is not present
No longer needed due to the new production pipeline philosophy
Task 6.24 - Final quality check
Task 6.25 - Creation of a short 1.6.0 intro video.
Task 6.26 - Abstraction layer for a flexible software (thinking to Blender 2.8)
Task 6.27 - Creation 1.6 announcement image
? The features marked with a "?" can be postponed, since their feasibility is not verified.