1.6.0 W.I.P. Hair library
22 June 2017
High quality 3D hair library and improvements of the proxy system [Read more..]
1.6.0 W.I.P. New expression system
07 June 2017
Article + video preview of the new expression system [Read more..]
1.6.0 W.I.P. New animation correction tool
01 June 2017
A short article + one video to show this new feature under development for lab 1.6.0 [Read more..]
Facebook official page
If you like the lab...
1.6.0 W.I.P. New philosophy in production pipeline
27 May 2017
The lab will be more usable and productive. The article illustrates the main changes in GUI and philosophy. [Read more..]
1.6.0 W.I.P. male improvement
17 May 2017
Increasing the correctness of the male anatomy. [See the image..]
Official Youtube channel
If you like the lab...
This channel collects videos about the development of my open source projects related to 3d humanoids, computer graphic and Blender [ Visit the channel...]
1.6.0 W.I.P. IK prototype
11 May 2017
Testing the prototype of IK rigging for characters in vers. 1.6.0. [See the video]
1.6.0 W.I.P. Hands improvement
05 May 2017
Increasing the correctness of the hand anatomy and the realism of hand poses. [See the image..]
1.6.0 W.I.P. Skeleton improvements
02 May 2017
These improvements will greatly improve realism of animations. [See the image..]
1.6.0 tasks progress page
25 April 2017
The detailed tasks progress page for 1.6.0 is ready and will be updated very often! [Read more..]
14 April 2017
The new version 1.5.0 is available! [See the release notes]
Motion retarget system: video preview
28 March 2017
A preview of the retarget system that will be included in expressions of 1.5.0 [See the video]
Completion of asian female prototype
18 March 2017
Manuelbastionilab 1.5.0 W.I.P: Asian female prototype completed. [See the image...]
Micro movements in the expressions
11 March 2017
A preview of the muscle micro movements that will be included in expressions of 1.5.0 [See the video]
1.5.0 dev progress
03 March 2017
A page to follow the progress of 1.5.0 development [Read more...]
21 February 2017
The new female elf prototype. [Read more...]
9 February 2017
The new caucasian male prototype. [Read more...]
2 February 2017
Teeth and tongue shader and textures. [Read more...]
Since Jan 2016
See the full development history. [Visit the archive]
Release notes for ManuelBastioniLAB 1.3.0
ManuelBastioniLAB 1.3.0 (download here) introduces two fundamental new tools: the skin editor and the meta parameters.
The skin editor is a powerful tool composed by two main parts. The first is the parameters editor, an intuivive set of sliders for easily modify the values of skin complexion, skin bump, skin oil, skin saturation, skin subsurface scattering and more.
Behind this simple interface there is a set of complex shaders for human skin, human eyes, toon skin and toon eyes. These shaders are developed in order to simulate the variety of skin tones and work under any lighting condition.
The textures (four for each character: dermal, subdermal, complexion and displacement) are carefully created in order to reproduce only the natural skin tone variation without traces of shadows or reflections.
The video below (published on the official Youtube channel) was created during the development of the tool and shows the level of realism reached in a real time Blender session.
The skin editor also includes a complete and flexible toon shader, automatically used for anime character.
The second element of the skin editor is the displacement system, an algorithm that automatically creates the bump map from the values of age, mass and tone parameters. For example, an older character will have more wrinkles, while a muscled character will have more noticeable veins. The texture is computed in few seconds and can be saved as png.
The image below, created during an early stage of development, shows the effect of the wrinkle layers that is automatically created pressing the button "Update displacement".
Another powerful feature included in 1.3.0 is the meta parameter technology. Using meta parameters the definition of the main traits of the character is matter of few seconds. The user interface is very easy to understand: just three intuitive sliders for the values of age, mass and tone.
Behind these three operators there is a complex algorithm that evaluates in real time tens of body features, using a non-linear computation to simulate the shape of human body in different conditions.
As example, the image below shows the overview of the non-linear function used to calculate the effect of the age from 18 to 70 y.o.
Another important feature included in the version 1.3.0 is a massive improvement of the morphing-expression library. Now the characters are even more realistic, with more details for nose and eyes and expressions that better simulate the muscles extension and compression.
The topology is improved too: there are more vertices around the eyes, some poles in the abdominal area are fixed and the geometric eyebrows are removed in order to be replaced with more flexible textures.
More new features
Over the metaparameters and skin editor, there are more new features in 1.3.0
- Loading and saving custom poses.
- Professional lights studio setup.
- Option to automatic re-initialize existing characters.
- Iris size modifier.
- Neck curve modifier.
- Modifier for cheek mass and tone.
- Symmetric standing pose.
- New init option to clean the approximation errors and manual edits.
- Finalize button now removes the custom properties.
- Errors and warning are written to console too. The log file contains info, warning and errors.
- Proxy panel now includes more tools to easily check and create proxies.
- Improved breast morphs.
- Added reset button for expressions.
Version 1.3.0 improves the usability and optimizes the screen space.
- Body parameters use full column in case the user doesn't need measures.
- Improved readability removing redundant labels.
- Improved automodelling engine.
- Optimized poses and expression libraries.
- Optimized the joints database
- Optimized boundingbox database
- More robust system to handle the properties data directly from saved blend files.
- Now the software checks the version used to save the blend file instead of the fingerprints
- Separated GUI properties from object properties
- Fixed eyelids morphing in male model
- Fixed nose model
- Fixed breast morphings
- Fixed the normals of tongue
- Fixed teeth bug in expressions.
- Fixed the verts in anime fingers.
- Fixed cheek mass bug in random generator.
- Fixed the verts in anime fingers.