Development news

Improvements in cel shader

10 December 2017

More improvements in anime skin and hair cel shader for Blender Cycles. [See the image...]

Preview of anime hair

02 December 2017

Preview of the high quality hair model for anime girl. Improvements in anime skin shader. [See the image...]

Proxy tutorial

16 November 2017

As requested by many users, here is the updated tutorial about how to create and use proxies in lab 1.6.0. [Read more..]

Shapekeys mapping 1.5 -> 1.6

08 November 2017

Since there are various animation systems based on the lab 1.5 that need to migrate to lab 1.6, here is the conversion table that maps the shapekeys 1.5 to 1.6. [Read more..]

Roadmap update for 1.7.0!

05 November 2017

Roadmap update with detailed tasks for lab 1.6.1 and 1.7.0 [Read more..]

Version 1.6.0!

26 October 2017

The new version 1.6.0 is available! [See the release notes]

Improvements of teeth and eyes

10 October 2017

Better teeth shader and shape, improved eye shader [See the image...]

High quality expression system 1.6: animation

05 October 2017

1.6 WIP: See the high quality results of the new expression system! [See the video]

Preview-tutorial proxy system 1.6

23 September 2017

Tutorial-preview about the new proxy system that will be included in ManuelbastioniLAB 1.6.0 with two long waited new features to handle skin intersections: offset and auto-mask. [See the video]

New preview of IK and muscles

09 September 2017

Development and integration of IK and basic muscle system completed: see how they work in the new preview. [See the video]

Improvements of anatomy

02 September 2017

Better 3D feet, toes, nails. Also improvements of 3d tongue for professional phonemes animation. [See the image...]

Hair shader and physics

24 August 2017

Testing the hair shader and the best way to use physics with polygonal hair [Read more...]

Archive

Since Jan 2016

See the full development history. [Visit the archive]

Release notes for ManuelBastioniLAB 1.3.0

New features

ManuelBastioniLAB 1.3.0 (download here) introduces two fundamental new tools: the skin editor and the meta parameters.

The skin editor is a powerful tool composed by two main parts. The first is the parameters editor, an intuivive set of sliders for easily modify the values of skin complexion, skin bump, skin oil, skin saturation, skin subsurface scattering and more.

Behind this simple interface there is a set of complex shaders for human skin, human eyes, toon skin and toon eyes. These shaders are developed in order to simulate the variety of skin tones and work under any lighting condition.

The textures (four for each character: dermal, subdermal, complexion and displacement) are carefully created in order to reproduce only the natural skin tone variation without traces of shadows or reflections.

The video below (published on the official Youtube channel) was created during the development of the tool and shows the level of realism reached in a real time Blender session.

Link to youtube video about shader and expressions

The skin editor also includes a complete and flexible toon shader, automatically used for anime character.

The second element of the skin editor is the displacement system, an algorithm that automatically creates the bump map from the values of age, mass and tone parameters. For example, an older character will have more wrinkles, while a muscled character will have more noticeable veins. The texture is computed in few seconds and can be saved as png.

The image below, created during an early stage of development, shows the effect of the wrinkle layers that is automatically created pressing the button "Update displacement".

Another powerful feature included in 1.3.0 is the meta parameter technology. Using meta parameters the definition of the main traits of the character is matter of few seconds. The user interface is very easy to understand: just three intuitive sliders for the values of age, mass and tone.

Behind these three operators there is a complex algorithm that evaluates in real time tens of body features, using a non-linear computation to simulate the shape of human body in different conditions.

As example, the image below shows the overview of the non-linear function used to calculate the effect of the age from 18 to 70 y.o.

Another important feature included in the version 1.3.0 is a massive improvement of the morphing-expression library. Now the characters are even more realistic, with more details for nose and eyes and expressions that better simulate the muscles extension and compression.

The topology is improved too: there are more vertices around the eyes, some poles in the abdominal area are fixed and the geometric eyebrows are removed in order to be replaced with more flexible textures.

More new features

Over the metaparameters and skin editor, there are more new features in 1.3.0

Features improvement

GUI usability

Version 1.3.0 improves the usability and optimizes the screen space.

Code improvement

Bug fixes

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