Development news

1.6.0 W.I.P. male improvement

17 May 2017

Increasing the correctness of the male anatomy. [See the image..]

1.6.0 W.I.P. IK prototype

11 May 2017

Testing the prototype of IK rigging for characters in vers. 1.6.0. [See the video]

Facebook official page

If you like the lab...

For comments and more, please visit the official Facebook page. [ Visit it]

1.6.0 W.I.P. Hands improvement

05 May 2017

Increasing the correctness of the hand anatomy and the realism of hand poses. [See the image..]

1.6.0 W.I.P. Skeleton improvements

02 May 2017

These improvements will greatly improve realism of animations. [See the image..]

Official Youtube channel

If you like the lab...

This channel collects videos about the development of my open source projects related to 3d humanoids, computer graphic and Blender [ Visit the channel...]

1.6.0 tasks progress page

25 April 2017

The detailed tasks progress page for 1.6.0 is ready and will be updated very often! [Read more..]

Version 1.5.0!

14 April 2017

The new version 1.5.0 is available! [See the release notes]

Motion retarget system: video preview

28 March 2017

A preview of the retarget system that will be included in expressions of 1.5.0 [See the video]

Completion of asian female prototype

18 March 2017

Manuelbastionilab 1.5.0 W.I.P: Asian female prototype completed. [See the image...]

Micro movements in the expressions

11 March 2017

A preview of the muscle micro movements that will be included in expressions of 1.5.0 [See the video]

1.5.0 dev progress

03 March 2017

A page to follow the progress of 1.5.0 development [Read more...]

Gallery update

21 February 2017

The new female elf prototype. [Read more...]

Gallery update

9 February 2017

The new caucasian male prototype. [Read more...]

Gallery update

2 February 2017

Teeth and tongue shader and textures. [Read more...]

Gallery update

22 January 2017

A new character to test the lab technology. [Read more...]

Gallery update

16 January 2017

Improvement of Asian female prototype. [Read more...]

Archive

Since Jan 2016

See the full development history. [Visit the archive]

Release notes for ManuelBastioniLAB 1.3.0

New features

ManuelBastioniLAB 1.3.0 (download here) introduces two fundamental new tools: the skin editor and the meta parameters.

The skin editor is a powerful tool composed by two main parts. The first is the parameters editor, an intuivive set of sliders for easily modify the values of skin complexion, skin bump, skin oil, skin saturation, skin subsurface scattering and more.

Behind this simple interface there is a set of complex shaders for human skin, human eyes, toon skin and toon eyes. These shaders are developed in order to simulate the variety of skin tones and work under any lighting condition.

The textures (four for each character: dermal, subdermal, complexion and displacement) are carefully created in order to reproduce only the natural skin tone variation without traces of shadows or reflections.

The video below (published on the official Youtube channel) was created during the development of the tool and shows the level of realism reached in a real time Blender session.

Link to youtube video about shader and expressions

The skin editor also includes a complete and flexible toon shader, automatically used for anime character.

The second element of the skin editor is the displacement system, an algorithm that automatically creates the bump map from the values of age, mass and tone parameters. For example, an older character will have more wrinkles, while a muscled character will have more noticeable veins. The texture is computed in few seconds and can be saved as png.

The image below, created during an early stage of development, shows the effect of the wrinkle layers that is automatically created pressing the button "Update displacement".

Another powerful feature included in 1.3.0 is the meta parameter technology. Using meta parameters the definition of the main traits of the character is matter of few seconds. The user interface is very easy to understand: just three intuitive sliders for the values of age, mass and tone.

Behind these three operators there is a complex algorithm that evaluates in real time tens of body features, using a non-linear computation to simulate the shape of human body in different conditions.

As example, the image below shows the overview of the non-linear function used to calculate the effect of the age from 18 to 70 y.o.

Another important feature included in the version 1.3.0 is a massive improvement of the morphing-expression library. Now the characters are even more realistic, with more details for nose and eyes and expressions that better simulate the muscles extension and compression.

The topology is improved too: there are more vertices around the eyes, some poles in the abdominal area are fixed and the geometric eyebrows are removed in order to be replaced with more flexible textures.

More new features

Over the metaparameters and skin editor, there are more new features in 1.3.0

Features improvement

GUI usability

Version 1.3.0 improves the usability and optimizes the screen space.

Code improvement

Bug fixes

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