Development news

Improvements of teeth and eyes

10 October 2017

Better teeth shader and shape, improved eye shader [See the image...]

High quality expression system 1.6: animation

05 October 2017

1.6 WIP: See the high quality results of the new expression system! [See the video]

Preview-tutorial proxy system 1.6

23 September 2017

Tutorial-preview about the new proxy system that will be included in ManuelbastioniLAB 1.6.0 with two long waited new features to handle skin intersections: offset and auto-mask. [See the video]

New preview of IK and muscles

09 September 2017

Development and integration of IK and basic muscle system completed: see how they work in the new preview. [See the video]

Improvements of anatomy

02 September 2017

Better 3D feet, toes, nails. Also improvements of 3d tongue for professional phonemes animation. [See the image...]

Hair shader and physics

24 August 2017

Testing the hair shader and the best way to use physics with polygonal hair [Read more...]

Testing the lab in Blender 2.79

10 August 2017

Awesome results with Filmic color management and denoising filter [Read more...]

New video preview for the muscle system

04 August 2017

See the preview of the muscle system GUI and how it works for all types of characters. [Read more...]

Preview of the base muscle system for 1.6.0

22 July 2017

A cool video + article to show the prototype of the base muscle system for 1.6.0 [Read more...]

Facebook official page

If you like the lab...

For comments and more, please visit the official Facebook page. [ Visit it]

New advanced rigging for 1.6.0

11 July 2017

Two new images showing the new advanced rigging system with basic muscles masses. [Read more...]

1.6.0 W.I.P. Hair test

01 July 2017

Dev progress and hair test [

Official Youtube channel

If you like the lab...

This channel collects videos about the development of my open source projects related to 3d humanoids, computer graphic and Blender [ Visit the channel...]

1.6.0 W.I.P. Hair library

22 June 2017

High quality 3D hair library and improvements of the proxy system [Read more..]

1.6.0 W.I.P. New expression system

07 June 2017

Article + video preview of the new expression system [Read more..]

1.6.0 W.I.P. New animation correction tool

01 June 2017

A short article + one video to show this new feature under development for lab 1.6.0 [Read more..]

1.6.0 W.I.P. New philosophy in production pipeline

27 May 2017

The lab will be more usable and productive. The article illustrates the main changes in GUI and philosophy. [Read more..]

1.6.0 W.I.P. male improvement

17 May 2017

Increasing the correctness of the male anatomy. [See the image..]

1.6.0 W.I.P. IK prototype

11 May 2017

Testing the prototype of IK rigging for characters in vers. 1.6.0. [See the video]

1.6.0 W.I.P. Hands improvement

05 May 2017

Increasing the correctness of the hand anatomy and the realism of hand poses. [See the image..]

1.6.0 W.I.P. Skeleton improvements

02 May 2017

These improvements will greatly improve realism of animations. [See the image..]

1.6.0 tasks progress page

25 April 2017

The detailed tasks progress page for 1.6.0 is ready and will be updated very often! [Read more..]

Version 1.5.0!

14 April 2017

The new version 1.5.0 is available! [See the release notes]


Since Jan 2016

See the full development history. [Visit the archive]

Release notes for ManuelBastioniLAB 1.4.0

Welcome to ManuelbastioniLAB 1.4.0! This new version includes new models, new textures, big improvements in algorithms, new interface and many bug fixes. Have fun!


ManuelBastioniLAB 1.4.0 (download here) introduces five new types for base characters: realistic anime (male and female), elves (male and female) and male dwarf.

The other base types (caucasian, asian and afro) are also improved in terms of accuracy and details of the anatomy.

The anime base models and many related morphings are improved in anatomy and style.


The UV layout is completely redesigned in order to be symmetrical and to use most of the available texture space. All textures are improved. Details are separated from the diffuse texture: this is a preliminary step for the next evolution of the texture editor. The displacement now is calculated on a HD texture 2048x2048.


The topology of humans and anime characters is improved and optimized, in order to reduce the possibility of errors in the area around the eyes.


Big improvements in the toon shader for Cycles: asymmetrical secondary tone, ambient occlusion, water-colour effect and asymmetrical reflection. Improvements in teeth shader.

Proxy system

The proxy system permits to fit any mesh after an initial calibration on the default character. Now the implementation is more stable: it uses barycentric_transform instead of inverse matrix.

Also after the calibration for a specific base type, the proxy can be saved in blend format and appended to any scene that includes a derived character: It will work automatically without need to be recalibrated.

The interface is now very simple, and in most of cases the whole fitting is matter of one click only.

The video below (published on the official Youtube channel) was created during the development of the tool and shows a basic example of proxy usage (fitting of some spheres).

Link to youtube video about proxy system


In version 1.4 there is a big improvement in the rigging of upper torso, in particular in the neck area. Also now all female characters have a special breast rigging, useful to simulate clothes push, gravity, etc..

Also, in version 1.4, the pose system will use the Blender corrective smooth modifier by default.

More new features

Features improvement

GUI usability

Code improvement

Bug fixes