Development news

1.6.0 W.I.P. Hair library

22 June 2017

High quality 3D hair library and improvements of the proxy system [Read more..]

1.6.0 W.I.P. New expression system

07 June 2017

Article + video preview of the new expression system [Read more..]

1.6.0 W.I.P. New animation correction tool

01 June 2017

A short article + one video to show this new feature under development for lab 1.6.0 [Read more..]

Facebook official page

If you like the lab...

For comments and more, please visit the official Facebook page. [ Visit it]

1.6.0 W.I.P. New philosophy in production pipeline

27 May 2017

The lab will be more usable and productive. The article illustrates the main changes in GUI and philosophy. [Read more..]

1.6.0 W.I.P. male improvement

17 May 2017

Increasing the correctness of the male anatomy. [See the image..]

Official Youtube channel

If you like the lab...

This channel collects videos about the development of my open source projects related to 3d humanoids, computer graphic and Blender [ Visit the channel...]

1.6.0 W.I.P. IK prototype

11 May 2017

Testing the prototype of IK rigging for characters in vers. 1.6.0. [See the video]

1.6.0 W.I.P. Hands improvement

05 May 2017

Increasing the correctness of the hand anatomy and the realism of hand poses. [See the image..]

1.6.0 W.I.P. Skeleton improvements

02 May 2017

These improvements will greatly improve realism of animations. [See the image..]

1.6.0 tasks progress page

25 April 2017

The detailed tasks progress page for 1.6.0 is ready and will be updated very often! [Read more..]

Version 1.5.0!

14 April 2017

The new version 1.5.0 is available! [See the release notes]

Motion retarget system: video preview

28 March 2017

A preview of the retarget system that will be included in expressions of 1.5.0 [See the video]

Completion of asian female prototype

18 March 2017

Manuelbastionilab 1.5.0 W.I.P: Asian female prototype completed. [See the image...]

Micro movements in the expressions

11 March 2017

A preview of the muscle micro movements that will be included in expressions of 1.5.0 [See the video]

1.5.0 dev progress

03 March 2017

A page to follow the progress of 1.5.0 development [Read more...]

Gallery update

21 February 2017

The new female elf prototype. [Read more...]

Gallery update

9 February 2017

The new caucasian male prototype. [Read more...]

Gallery update

2 February 2017

Teeth and tongue shader and textures. [Read more...]

Archive

Since Jan 2016

See the full development history. [Visit the archive]

Release notes for ManuelBastioniLAB 1.5.0

The version 1.5.0 of ManuelbastioniLAB, the free and open source character editor for Blender, is ready for download. Many exciting features: support for motion capture, advanced new shaders, improvements of the professional mesh topologies, anatomy improvements, new textures, better expressions and rest poses selector. Watch the video to discover all the new features and improvements!

Models

ManuelBastioniLAB 1.5.0 greatly improves the accuracy of the anatomy and realism of the human models.

Textures

All textures are improved and optimized. The displacement database is greatly enhanced (see the images below). Separate details and complexion textures are no longer used.

Topology

The topology of humans is enhanced and optimized, in order to clean the topology of neck, shoulder, pectoral and stomach. Added the geometry for inner mouth sides.

Shaders

Big improvements in the skin shader for Cycles: NPR core, double reflection layers, procedural "skin age". Improvements in teeth and eye shaders.

Support for motion capture

ManuelbastioniLAB 1.5.0 introduces a new technology: an expert system analyzes the structure of a motion capture file (.bvh) and automatically maps the skeletons in order to transfer the motion from the source to the lab character.

The video below shows the use of this new feature

Rigging

Lab 1.5.0 implements the twist bones as part of the standard skeleton. Vertex weights are improved for neck and lower arm.

More new features and improvements

Bug fixes

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