1.6.0 W.I.P. Hair library
22 June 2017
High quality 3D hair library and improvements of the proxy system [Read more..]
1.6.0 W.I.P. New expression system
07 June 2017
Article + video preview of the new expression system [Read more..]
1.6.0 W.I.P. New animation correction tool
01 June 2017
A short article + one video to show this new feature under development for lab 1.6.0 [Read more..]
Facebook official page
If you like the lab...
1.6.0 W.I.P. New philosophy in production pipeline
27 May 2017
The lab will be more usable and productive. The article illustrates the main changes in GUI and philosophy. [Read more..]
1.6.0 W.I.P. male improvement
17 May 2017
Increasing the correctness of the male anatomy. [See the image..]
Official Youtube channel
If you like the lab...
This channel collects videos about the development of my open source projects related to 3d humanoids, computer graphic and Blender [ Visit the channel...]
1.6.0 W.I.P. IK prototype
11 May 2017
Testing the prototype of IK rigging for characters in vers. 1.6.0. [See the video]
1.6.0 W.I.P. Hands improvement
05 May 2017
Increasing the correctness of the hand anatomy and the realism of hand poses. [See the image..]
1.6.0 W.I.P. Skeleton improvements
02 May 2017
These improvements will greatly improve realism of animations. [See the image..]
1.6.0 tasks progress page
25 April 2017
The detailed tasks progress page for 1.6.0 is ready and will be updated very often! [Read more..]
14 April 2017
The new version 1.5.0 is available! [See the release notes]
Motion retarget system: video preview
28 March 2017
A preview of the retarget system that will be included in expressions of 1.5.0 [See the video]
Completion of asian female prototype
18 March 2017
Manuelbastionilab 1.5.0 W.I.P: Asian female prototype completed. [See the image...]
Micro movements in the expressions
11 March 2017
A preview of the muscle micro movements that will be included in expressions of 1.5.0 [See the video]
1.5.0 dev progress
03 March 2017
A page to follow the progress of 1.5.0 development [Read more...]
21 February 2017
The new female elf prototype. [Read more...]
9 February 2017
The new caucasian male prototype. [Read more...]
2 February 2017
Teeth and tongue shader and textures. [Read more...]
Since Jan 2016
See the full development history. [Visit the archive]
1.6.0 WIP: new animation correction tool
01 June 2017
As announced in the previous article, the next release of ManuelbastioniLAB will introduce a new approach to the 3D character modelling pipeline, dividing the production in two phases: creation and after-creation. One of the most useful features that will be added in the after-creation section is the animation correction tool. It permits to easily correct the problems in rest angles.
The video also shows an early implementation of the new GUI, divided in "Creation" and "After-creation" parts.
What are these "problems in rest angles"?
During a motion capture session, for each frame, the system acquires the actor pose and transfers the angles to a target skeleton. If the transfer system uses absolute angles in world coordinates, the resulting animation will automatically include some correction angles, as illustrated in the image below.
These angles are not related to the motion, but to the difference between the actor skeletal structure and the target skeleton: big difference means big "correction" angles.
The "correction" angles are good for a perfect animation with the original target skeleton, but when the animation is transferred to a different skeleton (retargeting) they can be "wrong".
To fix them, it's needed to counter-rotate all the affected bones for each frame. This is exactly what the new feature does. It will be added in ManuelbastioniLAB 1.6.0, and you can see how it works in the video above.