Development news

Improvements of teeth and eyes

10 October 2017

Better teeth shader and shape, improved eye shader [See the image...]

High quality expression system 1.6: animation

05 October 2017

1.6 WIP: See the high quality results of the new expression system! [See the video]

Preview-tutorial proxy system 1.6

23 September 2017

Tutorial-preview about the new proxy system that will be included in ManuelbastioniLAB 1.6.0 with two long waited new features to handle skin intersections: offset and auto-mask. [See the video]

New preview of IK and muscles

09 September 2017

Development and integration of IK and basic muscle system completed: see how they work in the new preview. [See the video]

Improvements of anatomy

02 September 2017

Better 3D feet, toes, nails. Also improvements of 3d tongue for professional phonemes animation. [See the image...]

Hair shader and physics

24 August 2017

Testing the hair shader and the best way to use physics with polygonal hair [Read more...]

Testing the lab in Blender 2.79

10 August 2017

Awesome results with Filmic color management and denoising filter [Read more...]

New video preview for the muscle system

04 August 2017

See the preview of the muscle system GUI and how it works for all types of characters. [Read more...]

Preview of the base muscle system for 1.6.0

22 July 2017

A cool video + article to show the prototype of the base muscle system for 1.6.0 [Read more...]

Facebook official page

If you like the lab...

For comments and more, please visit the official Facebook page. [ Visit it]

New advanced rigging for 1.6.0

11 July 2017

Two new images showing the new advanced rigging system with basic muscles masses. [Read more...]

1.6.0 W.I.P. Hair test

01 July 2017

Dev progress and hair test [Read more..]

Official Youtube channel

If you like the lab...

This channel collects videos about the development of my open source projects related to 3d humanoids, computer graphic and Blender [ Visit the channel...]

1.6.0 W.I.P. Hair library

22 June 2017

High quality 3D hair library and improvements of the proxy system [Read more..]

1.6.0 W.I.P. New expression system

07 June 2017

Article + video preview of the new expression system [Read more..]

1.6.0 W.I.P. New animation correction tool

01 June 2017

A short article + one video to show this new feature under development for lab 1.6.0 [Read more..]

1.6.0 W.I.P. New philosophy in production pipeline

27 May 2017

The lab will be more usable and productive. The article illustrates the main changes in GUI and philosophy. [Read more..]

1.6.0 W.I.P. male improvement

17 May 2017

Increasing the correctness of the male anatomy. [See the image..]

1.6.0 W.I.P. IK prototype

11 May 2017

Testing the prototype of IK rigging for characters in vers. 1.6.0. [See the video]

1.6.0 W.I.P. Hands improvement

05 May 2017

Increasing the correctness of the hand anatomy and the realism of hand poses. [See the image..]

1.6.0 W.I.P. Skeleton improvements

02 May 2017

These improvements will greatly improve realism of animations. [See the image..]

1.6.0 tasks progress page

25 April 2017

The detailed tasks progress page for 1.6.0 is ready and will be updated very often! [Read more..]

Version 1.5.0!

14 April 2017

The new version 1.5.0 is available! [See the release notes]

Archive

Since Jan 2016

See the full development history. [Visit the archive]

[Back to development log]

Base muscle system for ManuelbastioniLAB 3D characters and video animation benchmark test

22 July 2017

The first part of the base muscle system that will be included in vers. 1.6.0 is just completed. It's called "base" system to distinguish it from the "full" muscle system that is planned for future releases of the lab.

One of the main difference between the two systems is that the "full" one will be anatomically more accurate, but it will require (probably) to have the lab installed on the production machine. On the contrary, the "base" system, that simulates only the main muscles masses, relies on the standard Blender tools and after the finalization step the character will work on any recent version of Blender, with or without the lab installed.

At the current development status the system perfectly works for the female protoype. A big amount of time was spent to design a flexible armature using only basic built-in components offered by Blender, without drivers but only constraints. The structure was heavily tested with many benchmark animations, in particular to avoid or minimize the problem of unwanted rotations that sometime are created by the solver for extreme angles. The same sessions were also used to test the improved animation retarget system 1.6.0. Some of the cool results are in the video.

See the video on youtube about the base muscle system

Now it's time for the second, hard part. The system will be ported to male characters, and then transformed in a database and tested on the main humanoid variations. Also another challenging feature is a full compatibility of this new rigging structure with the existing pose library. I will publish the progress here, stay tuned!

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