Development news

Improvements in cel shader

10 December 2017

More improvements in anime skin and hair cel shader for Blender Cycles. [See the image...]

Preview of anime hair

02 December 2017

Preview of the high quality hair model for anime girl. Improvements in anime skin shader. [See the image...]

Proxy tutorial

16 November 2017

As requested by many users, here is the updated tutorial about how to create and use proxies in lab 1.6.0. [Read more..]

Shapekeys mapping 1.5 -> 1.6

08 November 2017

Since there are various animation systems based on the lab 1.5 that need to migrate to lab 1.6, here is the conversion table that maps the shapekeys 1.5 to 1.6. [Read more..]

Roadmap update for 1.7.0!

05 November 2017

Roadmap update with detailed tasks for lab 1.6.1 and 1.7.0 [Read more..]

Version 1.6.0!

26 October 2017

The new version 1.6.0 is available! [See the release notes]

Improvements of teeth and eyes

10 October 2017

Better teeth shader and shape, improved eye shader [See the image...]

High quality expression system 1.6: animation

05 October 2017

1.6 WIP: See the high quality results of the new expression system! [See the video]

Preview-tutorial proxy system 1.6

23 September 2017

Tutorial-preview about the new proxy system that will be included in ManuelbastioniLAB 1.6.0 with two long waited new features to handle skin intersections: offset and auto-mask. [See the video]

New preview of IK and muscles

09 September 2017

Development and integration of IK and basic muscle system completed: see how they work in the new preview. [See the video]

Improvements of anatomy

02 September 2017

Better 3D feet, toes, nails. Also improvements of 3d tongue for professional phonemes animation. [See the image...]

Hair shader and physics

24 August 2017

Testing the hair shader and the best way to use physics with polygonal hair [Read more...]

Archive

Since Jan 2016

See the full development history. [Visit the archive]

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Polygonal hair: Cycles shader and best method for physics simulation

24 August 2017

As explained in the article on polygonal hair and the article on basic hair library, the next release of ManuelbastioniLAB 1.6.0 will include some special proxies for hair.

The main part of the development is the design of advanced hair shader for Cycles, able to reproduce the main features of hair, like primary and secondary highlights, primary and secondary colors, anisotropy reflection, etc...

The benchmarks tests were executed to evaluate the rendering quality and also aimed to find the best solution for physic simulation of polygonal hair.

Testing new polygonal hair shader for Blender Cycles

Two methods were tested: direct physic simulation (using two different geometries) and indirect one. As explained in the video, we found that the indirect one is the best compromise between photorealistic results, CPU-RAM and polygons count.

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